steven on September 20th, 2007
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steven on September 20th, 2007
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steven on September 17th, 2007
1-60 content will be revamped, some specifics have been announced such as all quest xp bumped up 30%. The overall experience needed for each level between 20-60 will be reduced, however, there is no word yet on the exact amount. Also, dustwallow marsh will have a new town added with a quest hub and instances like uldaman may see a revamp to give players a new experience.
Zula€?aman will be on the PTR as soon as the voice chat patch comes out.
There will be new heroic badge items and armor sets added to the vendors in patch 2.3
Sunwell Plateau will not be out until patch 2.4, which is quite a ways off. There will be 2 parts, one will be a 25 player raid instance harder than the black temple, the other part will be a 5 player instance that will have both regular and heroic modes.Wrath of the Lich King
Naxxramas will be revamped and retuned for 25 person raids and will be in the new expansion. They plan to continue the story of ashbringer and reuse the tier 3 sets with updated stats.
Stratholme will be added to the caverns of time for a level 80 group instance
The Nexus will also be a group of instances, including one for 70-71 players, a level 80 instance, and a raid instance where you run into Malygos.
The Woodworking profession is being considered, this would allow hunters to create weapons and arrows.
In the demo players found that the priest talent a€?Pain Suppressiona€? has changed to a 1 minute cooldown and you can cast it on friendly players within 20 yards
steven on August 22nd, 2007
War is everywhere in Warhammer Online: Age of Reckoning (WAR), the new MMORPG from the creators of Dark Age of Camelot??. Based on Games Workshop’s popular Warhammer?? fantasy war game, WAR features next generation Realm vs. Realma?? (RvR) game play that will immerse players in a world of perpetual conflict.
Upon entering WAR, players must determine their allegiance and join an Army. Those inclined towards the side of good may fight for the Armies of Order as an obstinate Dwarf, noble High Elf, or loyal human soldier of the Empire. Those inclined towards darker deeds may side with the sinister Armies of Destruction as a savage Greenskin (Orc or Goblin), corrupt Dark Elf, or marauding human worshipper of Chaos.
RvR combat takes place on three fronts where ancient foes wage an unending war a€“ Dwarfs vs. Greenskins, High Elf vs. Dark Elf, and Empire vs. Chaos. Players begin the game fighting their ancestral enemy, but are free to journey to other fronts to help their allies in their ongoing struggles.
The ultimate goal in RvR combat is the sacking of an enemy’s capital city. To do this, an army must invade and take control of the opposition’s homeland. Deciding battles take place on objective-based battlefields and in instanced scenarios - point-balanced battles that make use of NPC mercenaries known as Dogs of War.
For the first time, WAR’s RvR system integrates both Player vs. Player (PvP) combat and Player vs. Environment (PvE) quests on the same map. Every aspect of the game, including PvE missions, is geared towards the greater war in some important way. However, players are not required to participate in PvP combat, and may aid in the RvR war effort and enjoy the game in its entirety via PvE content.
Drawing from a quarter century of highly detailed source material, Warhammer Online: Age of Reckoning will bring Games Workshop’s fantasy world to life in a way that will allow players to create characters destined for great deeds and glory on the field of battle.
Key Features
Based on Games Workshop’s popular Warhammer fantasy world. Dominated by force of arms and
?????????? magic, this world provides a rich setting for hundreds of thousands of players to experience the epic
?????????? nature of war and the glory of battle.
Join one of six Armies and fight for the Armies of Order (Dwarf, High Elf and Empire) or
?????????? the Armies of Destruction (Greenskin, Dark Elf, or Chaos). Wage war across three unique battlefronts.
Next generation Realm vs. Realm game system integrating both PvP combat and PvE quests on the
?????????? same map in support of the greater war.
Engage in four levels of RvR combat:
???????????????????? - Skirmishes: Incidental PvP combat
???????????????????? - Battlefields: Objective-based battles in the game world
???????????????????? - Scenarios: Instanced, point-based battles balanced with NPC Dogs of War
???????????????????? - Campaigns: The invasion of enemy lands culminating in the assault on their capital city
Undertake a wide variety of PvE quest types related to an army’s war efforts, including:
???????????????????? - Public quests that benefit from the participation of the entire army
???????????????????? - Conflict quests that pit players against an enemy with opposing goals
???????????????????? - Branching quests that let you choose the outcome of the quest and your reward
???????????????????? - Xmas quests that reward exploration with high value loot
A robust combat system introduces Player Tactics (earned powers you equip prior to battle) and
?????????? Morale Skills (combat options that increase in power when the momentum of battle is in your favor).
Player models that change to reflect the relative power of a character (i.e., Orcs grow in size and
?????????? Dwarfs’ beards get longer). Customizable armor and a visual guild system allow a player to make their
?????????? character truly unique.
Embark on an epic quest to complete the Tome of Knowledge and unlock Warhammer lore, detailed
?????????? monster information, and major story plotlines.
Online play requires a subscription and Internet connection.
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