Russian version of Age of Conan coming in Q4

Funcom and 1C Company announces the signing of a Service Partnership Agreement for a Russian version of Age of Conan: Hyborian Adventures. According to the agreement 1C will fully localize voice and text and operate local customer service, communities, websites and in-game support for Age of Conan in Russian, while Funcom takes care of back-end technology, server infrastructure and continuous development of the game. A dedicated Russian realm is to be created, giving the Russian community an opportunity to stay together and communicate with each other in their native language.

The agreement shows Funcom and 1C Companya�?s full dedication to the growing Eastern European market, and is another important step in ensuring long-term success for Age of Conan through-out numerous languages and regions.

a�?1C Company is a clear leader in the Russian speaking regions, and we are confident we have found the perfect partner,a�? said Trond Arne Aas, CEO of Funcom. a�?We have already shipped a substantial amount of English boxes into Russia, Ukraine and Belarus, but we know that the real key to success is achieved through localized servers and services. Together with 1C Company we will do our uttermost to make Age of Conan a success for many years to come.a�?

a�?We are happy working together with Funcom on bringing Age of Conan to Russia. The game has already gained success here, reaching top places in many retail charts. With an already established fan base in Russia Ia�?m sure it will become even bigger after the localized version appears on the market,a�? said Nikolay Baryshnikov, International Sales Director of 1C Company. a�?Age of Conan is a great mix of action, RPG elements and adventure. I believe that the game has potential to become a big hit in Russia.a�?

Age of Conan launched this spring, and instantly became one of the fastest selling PC Games of all times, topping the charts in more than 17 countries. The unique mix of real-time action combat, incredible graphics and mature MMO content turned it into a massive success. Russian gamers will get access to the same version, and all updates and additions to the game will be released in Russian at the same time as other languages. The final release date for the Russian version is still to be set, but the game will come out during Q4 2008.

Russian will be the sixth language Age of Conan becomes available in, and launch in additional languages and territories is actively pursued by Funcom. For more information or to order Age of Conan a�� either in English, German, French or Spanish a�� visit the official website at www.ageofconan.com where you also can access the respective community websites.

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Rs4coin.com Runescape Guides Site Comes Out!

Our new Runescape Partner site comes out! Ita�?s a�� Rs4coin.com, Rs4coin is an site for players to communicate, you can find many skills and experence. It can make you became a professional player. We promote the following programmes for you : Skill coach, quests coach and Money Guides and more guides,These three or more guides are the needed steps for you to realise shaping your character.

Your character will become strong via finish the quests and learn skills. And the Money Guides will get you more money in the game. We just do this all for you. Hope you can have a nice time in the game. Join in?? right now!

There is Rs4coin.com Runescape Guides:

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How World of Warcraft Works

Imagine it’s the night before patch day. You’ve parked your level-70 character, decked out in epic gear, outside what will soon be the forest ruins of Zul’Aman. Right now, it’s just rocky pavilion with huge, wooden gates you can’t open. But tomorrow, it will become the entrance to a dungeon full of trolls. You and nine of your friends hope to be the first players on your server to go inside.

Gate to ZulAman in World of Warcraft
??2006 Blizzard Entertainment, Inc. All rights reserved. The Burning Crusade is a trademark, and World of Warcraft and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries.
The gate to Zul’Aman, before the instance existed in World of Warcraft.

It’s a risky proposition — and not just because Zul’Aman is full of enemies that are far more powerful than you are. Zul’Aman is an addition to the massively multiplayer online role-playing game (MMORPG) “World of Warcraft,” or WoW. As anyone who plays the game can tell you, making additions or changes to such an immense, dynamic world can cause some problems. On patch day, players often experience everything from server instability to problems with their user interface (UI) and addons. Players did get into Zul’Aman the day its patch went live, but only after the servers were down for hours of extended maintenance.

Patch-day technical difficulties and the joy of exploring a new dungeon both come from the same basic source — the enormous collision of people and data. The game worlds of Azeroth and Outland include 50 regions spread out across three continents. Each region has its own landscape and inhabitants — both friendly and unfriendly — and sometimes its own weather. Then there are representations of players’ characters and everything they wear, carry and use. You can boil all of this down to ones and zeros stored on computer hard drives.

Players interact with all this data using their computers and an Internet connection. The players’ computers store some of the data, and a remote server provides the rest. As one player interacts with the world, the world changes for other players — the movement of data back and forth between the computer and the server allows this to happen.

Multiply this information by the thousands of players who can log on to a particular server at the same time, and the amount of traveling data becomes staggering. All the people playing the game also have the potential to make unpredictable decisions, making the exact interactions between players and the game hard to predict. When you think about the game in terms of so much traveling data, it’s not surprising that patches and updates can have far-reaching effects.

In this article, we’ll look at what it takes for data to become an interactive, persistent game world. We’ll also explore the game’s architecture and the people it takes to keep the game running. We’ll begin with the human factor — the people who play “World of Warcraft” and why they play it.

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New World of Warcraft Ads Starring Mr. T and William Shatner

Ia€?d love to work for one of the companies that thinks up ads for TV. I imagine them all sitting at a big round table deciding what kind of campaign to go with. They talk about the brand, and brainstorm a bit, trying to think of something clever but direct, debating the merits of each approach. But somewhere at the back of their minds, everyone at that table is thinking a€?Ora€| we could just use Shatner!a€?

And so Blizzard have played the Shatner card as part of their latest advertising campaign for World of Warcraft.

Following in Shatnera€?s footsteps on the slippery slope of embarrassing self-parody is Mr. a€?Snickers: Get some Nuts!a€? T.

Blizzard missed out on the grand slam, because they were unable to land Chuck Norris for this campaign, allegedly because he already beat the game. Either that or hea€?s too busy endorsing Mike Huckabee and making ads for Mountain Dew:

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