Archive for the 'World of Warcraft' Category

Wed
Nov
21

How World of Warcraft Works



Imagine it’s the night before patch day. You’ve parked your level-70 character, decked out in epic gear, outside what will soon be the forest ruins of Zul’Aman. Right now, it’s just rocky pavilion with huge, wooden gates you can’t open. But tomorrow, it will become the entrance to a dungeon full of trolls. You and nine of your friends hope to be the first players on your server to go inside.

Gate to ZulAman in World of Warcraft
©2006 Blizzard Entertainment, Inc. All rights reserved. The Burning Crusade is a trademark, and World of Warcraft and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc.
in the U.S. and/or other countries.
The gate to Zul’Aman, before the instance existed in World of Warcraft.

It’s a risky proposition — and not just because Zul’Aman is full of enemies that are far more powerful than you are. Zul’Aman is an addition to the massively multiplayer online role-playing game (MMORPG) “World of Warcraft,” or WoW. As anyone who plays the game can tell you, making additions or changes to such an immense, dynamic world can cause some problems. On patch day, players often experience everything from server instability to problems with their user interface (UI) and addons. Players did get into Zul’Aman the day its patch went live, but only after the servers were down for hours of extended maintenance.

Patch-day technical difficulties and the joy of exploring a new dungeon both come from the same basic source — the enormous collision of people and data. The game worlds of Azeroth and Outland include 50 regions spread out across three continents. Each region has its own landscape and inhabitants — both friendly and unfriendly — and sometimes its own weather. Then there are representations of players’ characters and everything they wear, carry and use. You can boil all of this down to ones and zeros stored on computer hard drives.

Players interact with all this data using their computers and an Internet connection. The players’ computers store some of the data, and a remote server provides the rest. As one player interacts with the world, the world changes for other players — the movement of data back and forth between the computer and the server allows this to happen.

Multiply this information by the thousands of players who can log on to a particular server at the same time, and the amount of traveling data becomes staggering. All the people playing the game also have the potential to make unpredictable decisions, making the exact interactions between players and the game hard to predict. When you think about the game in terms of so much traveling data, it’s not surprising that patches and updates can have far-reaching effects.

In this article, we’ll look at what it takes for data to become an interactive, persistent game world. We’ll also explore the game’s architecture and the people it takes to keep the game running. We’ll begin with the human factor — the people who play “World of Warcraft” and why they play it.

Wed
Nov
21

New World of Warcraft Ads Starring Mr. T and William Shatner



I’d love to work for one of the companies that thinks up ads for TV. I imagine them all sitting at a big round table deciding what kind of campaign to go with. They talk about the brand, and brainstorm a bit, trying to think of something clever but direct, debating the merits of each approach. But somewhere at the back of their minds, everyone at that table is thinking “Or… we could just use Shatner!

And so Blizzard have played the Shatner card as part of their latest advertising campaign for World of Warcraft.

Following in Shatner’s footsteps on the slippery slope of embarrassing self-parody is Mr. “Snickers: Get some Nuts!” T.

Blizzard missed out on the grand slam, because they were unable to land Chuck Norris for this campaign, allegedly because he already beat the game. Either that or he’s too busy endorsing Mike Huckabee and making ads for Mountain Dew:

Thu
Sep
20

Free WoW Gold



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Mon
Sep
17

Pre-WotLK



  • 1-60 content will be revamped, some specifics have been announced such as all quest xp bumped up 30%. The overall experience needed for each level between 20-60 will be reduced, however, there is no word yet on the exact amount. Also, dustwallow marsh will have a new town added with a quest hub and instances like uldaman may see a revamp to give players a new experience.
  • Zul’aman will be on the PTR as soon as the voice chat patch comes out.
  • There will be new heroic badge items and armor sets added to the vendors in patch 2.3
  • Sunwell Plateau will not be out until patch 2.4, which is quite a ways off. There will be 2 parts, one will be a 25 player raid instance harder than the black temple, the other part will be a 5 player instance that will have both regular and heroic modes.Wrath of the Lich King
  • Naxxramas will be revamped and retuned for 25 person raids and will be in the new expansion. They plan to continue the story of ashbringer and reuse the tier 3 sets with updated stats.
  • Stratholme will be added to the caverns of time for a level 80 group instance
  • The Nexus will also be a group of instances, including one for 70-71 players, a level 80 instance, and a raid instance where you run into Malygos.
  • The Woodworking profession is being considered, this would allow hunters to create weapons and arrows.
  • In the demo players found that the priest talent “Pain Suppression” has changed to a 1 minute cooldown and you can cast it on friendly players within 20 yards
  • Mon
    Aug
    13

    Women and World of Warcraft



    We most certainly do. My sister and I have been avid fans of the game since we first joined the MMOG minions, approximately one year ago. For you non-gamers (women and men alike), MMOG is the widely used acronym for Massively Multiplayer Online Game. The World of Warcraft (WOW) is one such game and with approximately 8,000,000 subscribers worldwide, it is currently the leading MMOG in America. To date, men still outnumber female players, but industry statistics show that an increasing number of women are taking up the challenge to break away from ‘noob’ status.

      Now, it is not only the atypical females in my family who brave the ancient perils of Azeroth. In our travels of Blizzard’s fabled land, we have encountered many of our gaming sisters, who also enjoy questing in the adventure-filled fantasy world. Recent data confirms that the ratio of women to men gamers is changing on many fronts. For example, in casual computer gaming (i.e. card and puzzle games), women far outnumber men in certain demographics. According to a recent study from the Consumer Electronics Association, there are actually more women casual gamers in the 25 - 34 demographic than males. Come on ladies, how many of us have silently mouthed obscenities while scrambling to window out of a high-score Tetris game when our supervisor happens by? I know I’d have to raise my hand, and I’m guessing, so would many of you.

    When it comes to online gaming, the populace of players is still primarily made up of testosterone laden individuals but there is a large influx of females into the MMOG arena, as confirmed by other commercial sectors. For example, many online merchandisers sell female MMOG fashion and accessories. Would these items stay on the market if there were not a demand for them? True, there could be some men out there sporting pink hoodies with curly-q writing, boldy proclaiming “I’m a WOW girl”, but…unlikey. Even Microsoft, a god-like power in the area of computer software, validates that women are a force to be recognized within the gaming ranks. This industry giant just hosted its 6th annual “Women in Gaming” night. In addition, there are countless other conventions, as well as literature and websites solely devoted to the female gamer.

    With all of this data supporting an increase in the number of female gamers, it begs the question: Why are more and more females taking an interest in online games?

    Ratio of Men vs Women At Home
    There are still more women than men who spend the majority of their time in the home. In a 2005 study, the U.S. Census Bureau reported an estimated 5.6 million stay-at-home moms. That is a 22% increase from 1994. After slaying the dust bunnies under the couch, is it surprising that many of these women prefer to slay more formindable adversaries online?

    A Venue for Women to Feel Empowered
    In the World of Warcraft, it truly is an even playing field for the sexes. The method of progression does not discriminate as per gender. Women advance their character through the same grinding routine as men. Every opportunity for success in the game is the same for each player, including the ability to earn money or master a trade.

    Social Outlet
    Online gaming can be a social outlet for women, especially ones who spend the majority of their time in the home. Within the game, players often form guilds in order to create an army strong enough to slay even the nastiest of beasties. In addition to communicating through in-game typing, many guilds implement the use of voice communication software, such as Ventrilo. This software allows a large group of people to communicate much in the way that a phone party line would. It is an age old belief that women like to talk more than men. According to “The Female Mind”, a book written by Dr. Luan Brizendine, women talk almost three times as much as men. The book also claims that women actually get a ‘high’ from speaking because the act of talking triggers a flood of stimulating brain chemicals. Couple this with the adrenaline rush a player can get from taking out a mace wielding ogre and it’s easy to understand this lure of online gaming for some women.

    Escapism Through Roleplaying
    A woman can log on as a lithe night elf or a buxom human and get an instant make over with the click of a button. Just as men want to be all-powerful gods, women want to be goddesses, and just as powerful. WOW enables women to mind port away from responsibilities, household or otherwise, and exist in a different time and place. Besides, what female wouldn’t want traverse to a land where scantily clad barbarian men strolling through town is the norm?

    Partners with Men Gamers
    Many women play because their partners do. WOW can be a shared diversion for a couple because physical ability isn’t a barrier, as is the case with many other leisure activities. Indeed, I have peronsally witnessed a sister gamer being cheered on by her male counterpart when she was the last man standing (or more accurately last woman standing) in a bloody battle to the death. Pick up any book on healthy relationships and spending time together is usually near the top of the list. It’s a good thing that more and more women are entering the online arena with their partners. Most MMOG’s do require a decent investment in time and it is definitely a positive thing if that investment can be a shared one.

    It’s FUN!!
    Yes, it could just be as simple as that. Women play WOW because it is pleasurable to do so. Some women like to read, some women like to play tennis and some women like to dole out damage that facilitates a better understanding of the anatomical workings of a dragon’s entrails. To each her own, I say.

    Real women do play World of Warcraft. So the next time you come across a badass shadow priest calling forth the powers of darkness to aid in her epic battle, don’t assume it’s a ‘Mangina.’ (I’ll leave you to decipher that colloquialism on your own). I believe the slogan for Womengamers.com sums it up the best, look out boys, ‘because women DO play’!