Archive for the 'Guild Wars' Category

Fri
Aug
3

Guild Wars Weapons and Items



Don’t let the pretty exterior that Guild Wars presents fool you - it’s a rough world out there, and the vast majority of things you’ll encounter out there would like nothing better than to plant you face first in the dirt. With so much negativity around, what’s a prospective adventurer to do? Unfortunately for pacifists or those choosing to take the intellectual high road, you can’t talk or reason an enemy out of a fight. So we’re going to need weapons. Big weapons.

      It’s a fairly common question among those are new to Guild Wars - “How do I get new weapons?” While there are some instances where you’ll be able to get them from NPC merchants, the easiest way to get better armaments is by defeating monsters. When creating a new character from level 1, you will acquire your first weapon as a necessity of completing the tutorial. Granted, it won’t be +500 of Everything Slaying, and it may not even be the base type of weapon you want - but for now, it’s enough to get the job done until we get something better. As you progress through the style=”FONT-WEIGHT: normal; FONT-SIZE: 100%; PADDING-BOTTOM: 1px; COLOR: black; BORDER-BOTTOM: black 0.07em solid; BACKGROUND-COLOR: transparent; TEXT-DECORATION: underline”
href=”#” mce_href=”#” target=_blank itxtdid=”4142577″>game, more powerfull weapons will become available as drops, and it’s important to note that an item’s base type (for example, a ’short sword’) has little to no bearing on that weapon’s damage potential. For example, you could find a 2-4 short sword, or a 20-24 one. Because of this, if you find a weapon type that you like the appearance of, you need not fret when it becomes obsolete - chances are you can find a new one to replace it. Now that we know about getting items, what should we be looking for?

      For starters, let’s take a look at the three main types of close range melee weapons: Axes, Hammers, and Swords. The choice between these three is likely most prominent for prospective Warriors, so in addition to being aware of what skills a Warrior can use with them, it’s important to be familiar with how they handle.

  Axes:

  Axes are interesting, if at times unpredictable, weapons due to the spread in their base damage range. While an axe is capable of having a higher base damage than a sword, you’ll also be dealing less damage at times due to the large gap between the minimum and maximum values. Axes have decent attack speed, and a skill set comparable to swords - the choice between the two really comes down to choosing to do consistent damage, or chancing at big damage.

Hammers:

  The heavy hitter of the melee weaponry, hammers are all about big damage strikes. Hammers have the highest maximum damage output, but are also the slowest of the three weapon types, to a very noticeable degree. Since hammers are two handed weapons, characters wielding one will not be able to use a shield or focus items in conjunction with them - this makes hammers an undesirable main weapon choice if you’re planning to spec points into the Tactics line. However, the skills line tied in to hammers can be useful, a many of the attacks focus on knockdowns and weakening your foes.

  Swords:

  The classic standard of weaponry in fantasy settings (spears would have been more prominent in real life) swords are a good choice for new Warriors. Out of the three weapon types, swords have the most ‘average’ damage, due to the close ranges that will appear on their minimum-maximum damage. However, to counter this, swords also have the lowest output in terms of the maximum base damage of the weapon. Swords are also possessed of a fast base attack speed - this is a desirable quality for even non-Warrior professions, for example, a Mesmer using Illusionary Weaponry would want a weapon that attacks quickly.

      Now that we’ve got a weapon decided on, if it’s an axe, sword, or wand (which we’ll get to shortly) we can take another item with us in the offhand, either a shield, or a focus. Which of them is more useful depends on the way you choose to play your character, so here are some details on both that should help you decide:

Focus Items:

  When held in the offhand, Focus items can add to your maximum amount of available mana. Some will have no requirements attached to using them, but will usually only yield a few extra (3, as an example.) More powerful versions will have a requirement, for example, +10 Energy, Fire
Magic 7+; in this case you’d need to have your Fire Magic attribute at level 7 or greater to gain the full benefit of the focus. As you can imagine this is only beneficial if you have a focus that applies to a magic line that your character uses. One is available for each casting-related attribute, as such, it is very common to see mage type characters weilding these. However, melee types that use high energy attacks can be seen making use of them as well, for example, Warrior/Elementalists. However, a focus adds no innate defense bonus (though defense bonus modifiers can spawn on them.)

  Shields:

  Shields help increase your character’s ability to defend themselves, and come in one of two basic varities: Strength shields, and Tactics shields. Between the two, Tactics based shields are much more common. Like focus items, shields will often come with a requirement that must be met in order for your character to receive the full benefit of using the item. As an example, Tactics 9+. Because of this, Strength shields are only useful to a primary Warrior (as no other characters have access to the Strength attribute) and shields in general only useful to Warrior primary or secondaries that plan in speccing points into the Tactics line. 

      So that’s all fine and well for the close range stuff, but what if you want to use bows, you say? Well, we can cover that, too. Bows are two handed weapons, so you won’t be able to equip anything in the offhand. Bows also have a varity of different ranges - some are long range, but slow attacking (Longbow, Flatbow, etc.) while others have a short range, but a faster attack speed (Shortbow, Hornbow, etc.) It’s usually a good idea to bring one for each base type (long or short range) if you must choose between them, then let’s take a closer look:

  Long Range:

  A good choice for the Ranger that is looking to deal damage without putting themselves so much into harm’s way. Using a long range bow typically relegates the Ranger into a ’support’ position - as the slow  rate of fire makes it hard to take down an enemy single handedly - especially if the opposing side has efficient Monks. However, long range attacks make an excellent lead off to a fight - if an enemy decides to charge your group, you can make sure they’re going to pay the price for doing so.

Short Range:

  Typically the point of being a Ranger is to be able to attack from a distance - so why would you want to short change that, you might ask? The reason is that the range of your weapons not only affects your rate of fire, it affects how long it takes for an arrow to hit its target. This becomes especially important to a Ranger playing the ‘interrupt game’ - that is, using skills that interrupt an enemy’s actions. Examples of this would be skills like Concussion Shot, or Savage Shot. Since it takes less time, you have a greater chance of timing it correctly - however, you are also closer in the fray as a trade off.
  
      Lastly comes the caster’s weapons, Wands, and Staves. As of the time of this writing, there is no reason to consider using staves over wands. They offer no additional damage, and are two handed, thus preventing you from using a second item such as a focus. Unlike swords and other weapons, wands and staves are not tied to a specific attribute line to deal their damage. Instead, they are linked to the magic Attribute line that corresponds with their damage type. For example, a Fire Wand would be tied to the Elementalist’s Fire Magic line. Because of this, wands are a good choice for the traditional caster to take along - it’s a little extra ranged damage between casting your spells. 

      And there you have it - hopefully this was useful to you, as you embark on the most noble of quests - stabbing, smashing, shooting, and nuking anything disagreeable that stands in your path. As always, there’s no substitute for experience - try out the various weapon types and see which suits your playing style best. The most effective weapon is always the one that feels most comfortable in your hands!

Fri
Aug
3

Armor Collectors and Maps for Factions



AL 15 (casters)/25 (ranger/assassin)/35 (warrior) set (Kinya Province):

Mask little bit north from Chen/Keiko, from Mi Fa. 3 Forgotten Trinket Boxes.

Chest from Guardsman Keiko in Kinya Province, the village south from Gardens. 3 Crimson Skull Copper Coins.

Gloves from Craw Razorbreak in middle of the Kinya coast, Tengu town of Aerie. 3 Naga Hides. Not available during Panaku’s Assassin quest

Leggings from Shenzun in southern Kinya Province. 3 Augmented Flesh.

Shoes from Chen Po Chin, who is close to Guardsman Keiko. 3 Mantrid Pincers.

Mask of the AL15-35 isn’t obviously worth the bother, as it has harder to get items (that drop in the first mission) than the AL35-55 mission which needs just the easy to get Copper Coins.

AL 35/45/55 set (Panjiang Peninsula/Jaya Bluffs):


Mask
from just south from Tsumei Village in Paijang Peninsula, for 3 Crimson Skull Copper Coins. Might not be available during some quests in Panjiang

Chest from pretty much straight north from Seitung Harbor, near the coast, Morokam. 3 Stolen Supplies.

Gloves from Gruut Snowfoot east from Leggings collector. 3 Feathered Crests.

Leggings just bit north from Seitung Harbor, Rei Ming. 3 Crimson Skull Silver Coins.

Shoes from Seitung Harbor. Attendant Chien, 1 Oni Claw.

Mask is the only part that is available of AL35-55 set until you can access Seitung Harbor, where rest of this armor set is available at Jaya Bluffs. The best starter isle collector’s armor is at Haiju Lagoon.

AL 45/55/65 set (Haiju Lagoon) (Thanks to Sofonisba for tipping the locations for Haiju collectors):

Head from Miriko SE from Linkei Township (near the merchants). 3 Enchanted Vines.

Chest from Guardsman Kikuchiyo, bit south from Miriko (hat collector). 2 Gold Crimson Skull Coins.

Gloves are little south from the Crimson Skull camp, east from Linkei. 3 Naga Pelts.

Leggings close by the entrance to Haiju from Jaya. 3 Elder Kappa Shells. Flaw in the map atm, will be fixed.

Shoes at west coast of the lagoon. 2 Bonesnap Shells

Max AL collectors at the city:

Headpiece from Kyuzo, whom resides at the ‘town square’ SE from Kaineng Center. 5 Venerable Mantis Pincers.

Chest from Magistrate Wakai, just outside Marketplace. 5 Jade Bracelets.

Hands from Lintao in Bazaar, bit NW from Undercity entrance. 5 Putrid Cysts. 5 Plague Idols.

Leggings from Magistrate Raisung, west from Marketplace in Bukdek Byway, close to Skyway entrance.

Feet from Jingpao in Bazaar, upper part, close to Skyway entrance. 5 Venerable Mantis Pincers. (Yes, again.)

Fri
Aug
3

$100,000 Tournament Series July Championships this Weekend!



This weekend offers the last chance to earn qualifier points for this month’s championships. The final GvG July Championship qualifier will start at 05:00 GMT on Saturday, July 28. The final 1v1 July Championship qualifier will start at 08:00 GMT on Sunday, July 29. You or your guild must have at least 20 QPs in order to participate in this weekend’s championships.Watch competitors from around the world compete in the July Championships for prizes from ATI (Event Sponsor) and Creative (Contributing Sponsor) as well as other cool goodies that are part of the more than $10,000 in prizes offered each month! The GvG championship starts at 22:00 GMT on Saturday, July 28 and the 1v1 Championship starts at 22:00 GMT on Sunday, July 29.

And get ready to start earning qualifier points for the August Championship! Full rules for the tournament series can be found here.

Fansite Kit Expanded
You can find the GW:EN Fansite Kit here on the website. Inside are high-res renders, box art, and more. Head here to find all the goods.
New Guild Wars Miniature Introduced
If you love the Guild Wars miniatures and dream of adding to your family of diminutive companions, you’ll want to know about the newest miniature: the Grawl. We’ll be offering keys that allow you to acquire this little guy in July and August at local fan shows such as Comic-Con, Gen Con, and PAX. Stop by the NCsoft or ArenaNet booth at any of the shows to see if you can score a key. Quantities are limited and when they’re gone, they’re gone. One per account, please. Now, don’t worry—if you can’t make the shows, we’ll be offering a chance for you to get a key later on. And European players will soon get information about upcoming local promotions that will allow you to acquire the cute little creature, as well!
Tue
Jul
31

Guild Wars Hacks



Recently while playing an afternoon game of Guild Wars (Nick: Czar Phanguye) I notice a message being spammed. It goes something on the line of “New Guild Wars Hack Web-Site; Download hacks, God-Mod, Yadda-Yadda; GWJSP.com”. Being a curious game hacker, I paid that web-site a visit to check out what I might be fighting against. Here, we see the following game cheats available all on a lovely ElipseNet.com web-site Template…
Skill Unlocker, As the title suggests, this is a skill unlocker. This works for both PvP and PvE! [..] For obvious reasons, it’s a PvPer’s dream as he no longer has to worry about working towards unlocking all the skills - he or she can do so just by running this!

Asian Territory Access Allower, […] With this hack, the Korean and Japanese servers are also allowed to be accessed. This way if either Japan or Korea has the favor of the gods, you can go to their servers, find a group and do FoW or Underworld there, too!

FoW Armor Disguise, […] What this hack does is disguises whatever armor you’re wearing and makes it look like Fissure of Woe armor! Every player in the game is going to mesmorized and ask how the heck you managed to afford an entire FoW armor setup.

Auto Mana/Life Leech, [..] For every point of damage you deal, you will get 300 health and 300 mana, making you virtually invincible. Unlike the mods on weapons, however, this actually works with ANY attack in the game including spells and it actually works on health degeneration spells. […] We tried to make a god mode hack but found out other people that said they made them are just lying - this is the best possible thing you can have.

—-

After downloading them all, I open up my hex edit tool (GHex) to see what I can make out of the unknown. Erm… Interesting…

DIggleDo0.Microsoft ._..Windows InterneFirewall

…That Does not look so promising.

At which point I notice all the amazing hacks have the same file-size. Could they just be the same damn Mal-ware?

fd22e824f0243f560850f448ca14f90d asianterritoryunlocker.exe
fd22e824f0243f560850f448ca14f90d fowarmordisguise.exe
fd22e824f0243f560850f448ca14f90d lifemanaleech.exe
fd22e824f0243f560850f448ca14f90d skillunlocker.exe
fd22e824f0243f560850f448ca14f90d unlimitedterritoryswitching.exe

BUSTED!

I figure some poor sap Googled “Guild Wars Hack” and might have found that site, or this one. Don’t trust it. ;-)

Thu
Jul
19

Eye of the North prerelease bonus pack Approaching



Tuesday 17th July/…NCsoft? Europe and ArenaNet? announced today that the prerelease bonus pack for Guild Wars: Eye of the North? is set to arrive on retailers shelves on July 20th and will include a host of compelling features, including exclusive in-game items and access to the Guild Wars: Eye of the North Sneak Peek Weekend set for later this summer.

The Guild Wars: Eye of the North prerelease bonus pack will be available from retailers in North America and Europe as well as at the NCsoft store at PlayNC.com and via the Official Guild Wars online store.

Guild Wars: Eye of the North is the first ever expansion to the subscription-free Guild Wars franchise of fantasy online role playing games, which will be released to the public on August 31, 2007. This expansion will provide new content accessible to players who have any of the previously released Guild Wars campaigns (Guild Wars, Guild Wars: Factions?, or Guild Wars: Nightfall?).

Players who pre-order Guild Wars: Eye of the North will gain access to the Sneak Peek Weekend, August 24¨C26, 2007, where they will be able to log into the game for a first look at Eye of the North. Players will be able to explore the Far Shiverpeaks region of the world, home of the barbaric Norn. Everything players obtain during the Sneak Peek Weekend, including items, XP, Heroes, and loot, will be permanent and available when the expansion goes live.

See

The Guild Wars: Eye of the North prerelease bonus pack also comes with exclusive weapons, including the Glacial Blade, the Hourglass Staff, and the Darksteel Longbow. These new weapons are based on the winning designs from the Guild Wars Design-a-Weapon Contest held earlier this year. In addition, the prerelease bonus pack includes a Guild Wars Trilogy Trial DVD that provides access to all three of the Guild Wars campaigns for a special trial promotion lasting 10 hours or 14 days, whichever comes first*.

“We believe this feature-packed prerelease delivers real value to our players,” said Mike OBrien, co-founder of ArenaNet. “From past experience, we expect the Sneak Peek Weekend alone to be hugely popular, and players won?t want to miss this chance to get a leg-up before the game goes live.”

For more information on the Guild Wars franchise, visit the Guild Wars website at http://www.guildwars.com. The award-winning Guild Wars series of games can be purchased from retailers or downloaded from the PlayNC store at https://secure.plaync.com/cgi-bin/Store.pl.