Archive for the 'EverQuest II' Category

Tue
Jul
24

EverQuest 2 Bots



Everquest 2 Bots are programs that will do simple tasks for you without you needing to be there. An example of an EQ2 Bots is a hunter bot which will hunt for you and earn experience with ease. Another example of an EQ2 bot is a harvester which will go and harvest a node for you. These bots will also attack back if you are harvesting and when done go right back to harvesting.

One of the most famous EQ2 Bots out to day is the Harvestor Bot. This EverQuest 2 Bot allows a player to instantly harvest items with little or no effort needed at all. With this bot a player can then run thier EQ2 Bot over night and in the morning come back toa large harvesting near completion.

Another famous EverQuest 2 Bot is the Crafting Bot by Wyvernx. With this bot your character will automatically craft for you. All you are required to do is input your fields of what to make, where items are located, and how much to make. Then you simply let the bot run itself and in turn you will be rewarded.

As it stands EQ2 Bots are something Sony does not actively scan for. So if you are using any type of EQ2 bots you are more than likely safe from detection. However still be carefull when you use any EverQuest 2 Bots such as do not tell other players you are using one and keep your distance from populated areas as if a player reports you then you may be banned.

Here is an example of a nerfed EQ2 Bots Cheat From The Past

EQ2 Bot: UltraBot Version 1.0, Hunter and Buff Bot

New version,

Ok some stuff changed and read the following carefully.

First copy the file eq2ui_hud_choice.xml in your UI directory.
This mod make it so you can just hit ENTER to different choice window that appear, like loot lore item, ressurection etc.
Also you need to change the key for your chat, normaly its ENTER and you need to change it to [
With that mod you dont need to bother with putting in coordinate for looting lore item window.

Second I add a new variable, LogOutWhenYouDie
If you want to log out when you die just put true, if not false
This will be use mainly when I implement the ressurection part.

Third I add some code so you can pause the script at more places (this was done in MegaBot 2.9, not release yet Wink

I also fixed the bug about looting chest, now you will loot chest like you use to.

Thing to come:
- add ressurection
- add harvesting

==========================================

Hi,

I am starting this new thread for my script based on Rich Megabot.

This script is based on version 2.8 of Megabot with the following modification:

1- You can now set navigation point (up to 100) to move your bot. At each spot your bot will fight until there is no more mob then move to next location, you can also set a minimum timer to stay at the location even if there is no mob to fight.

2- Change the way the buffbot react to attack, if he is attacked he will ask the hunter bot to assist him.

3- If you ask the buff bot to not follow you he will stay there and come to help for the fight, then go back to his spot.

4- I included a modified version of makepath to help you set your waypoint.

NOTE: This is a work in progress, it is not 100% full proof, so if you are starting to use a hunter bot i suggest to use Megabot for now. If you used Megabot in the past and would like to check out those new features go ahead!

Things I am implementing in next version:

a) Add harvesting. I want to set it up so you can choose to harvest while hunting or to harvest and defend yourself if attack.

Thu
Jul
19

Online games - the new job training



Forget all work and no play.

New research from IBM shows practicing leadership skills in the virtual worlds of online games like World of Warcraft or EverQuest — often pigeonholed as hangouts for nerds — can lead to real-life success at work.

“The lessons from online games are directly applicable to the things you do in corporate jobs,” said Eric Lesser, who co-authored research for IBM’s Institute for Business Value. “The ability to bring people together, identify people who have key skills and expertise, the ability to provide immediate feedback to people, all are relevant to the corporate environment.”

In the games, players create online characters, join teams to complete tasks and survive in a simple economy. Skills that translate well are collaboration, self-organization, risk-taking, openness, influence and communication, according to the study.

Jesse Baker, 23, said he is addicted to World of Warcraft, where his favorite character is an assassin troll. He has led up to 40 other players in raids on opponents’ strongholds.

“Communications are key in a raid. When you have 40 people, you have to talk to each one and make sure everybody understands what they are supposed to do, because everyone has a key job,” he said.

It’s the same way at work —except there are no monsters to slay.

Baker’s job as a game tester for Octopi in Tucson requires him to work with game developers and designers, he said.

“I’ve actually never thought about it consciously before, but you do learn some things about patience, concentration, teambuilding and working with others,” Baker said. “Sometimes you have to take risks and you have to make the right decisions at the right moment.”

For its study, IBM surveyed 214 of its own employees who are gamers and found that nearly half believe game playing is improving their real-world leadership capabilities. Four out of 10 said they have applied leadership techniques learned in games to workplace situations.

Leading a raid in an online city might translate to building a team of coworkers with a variety of skills and motivating them to collaborate to complete a project, Lesser said.

In games, characters can make lots of mistakes and be able to play again, he said. In business, the stakes are different. Workers can have a lot of small failures at low costs and discard them. “You learn from those things and place your bets on those things you think will be most effective,” Lesser said.

IBM is about as virtual as it can get. The company owns an island in the online game Second Life, a virtual world created by its players. Lesser said 40 percent of employees don’t go to an office daily, and even his research group is virtual, with members living across the world.

The point, Lesser said, isn’t to rush out and buy a game but rather to look for lessons about what virtual leadership looks like and apply that to the workplace.

“People have always used sports and military metaphors to describe leadership,” he said, “but online gaming provides a new window on how companies should think.”

Learning Leadership With Play.