Archive for the 'EVE online' Category

Sat
Aug
4

Eve Online Trade Routes



One effective way to really pile up some serious wealth, and build your ISK account, is to find, keep, and exploit profitable trade routes. Nearly everyone interested in making quick honest money in Eve is familiar with the subject of Trade routes, but specific details about good routes are hard to come by. Traders are not an overly chatty bunch when it comes to divulging their secrets, but with a little persistence, luck, and effort, an enterprising trader can discover their own routes to profit from.

What is a Trade Route?

A trade route is not a physical thing; it is more a relationship between two points. In the free market of EVE, the only law that governs the market is that of supply and demand. When choosing a destination for your cargo, make sure you take a look at the current going rates in different areas. It is highly likely that a supply of low grade electronic parts will fetch a really high price in an area suffering from a shortage of electronic parts.

Finding a Trade Route

There are a couple of ways you can find good trade routes. The easiest, and yet time consuming, way is to do a thorough market research whenever you are docked at a station. Monitor the prices being offered for goods in different areas. Quite simply, buy at low rates and sell on high demand.

Your ship plays a major role in the success of running good trade routes. If it is large enough, you can make a good deal of money on even a modest margin through utilizing your time better. But with small cargo holds the best option would be to make your trips worthwhile.

Importantly, trade routes should be planned well. For instance, it is highly profitable to make the trade runs with a full cargo hold going both ways. Which means that not only should you learn what the other station needs, you should be aware of what the local demand market as well.

Eve Contacts- The Ladder to Success

You may be able to buy and sell without being too chatty, but those who want to spread their wings and really be ’somebody’ never underestimate the value of good contacts.

The NPC stations will always have their needs and wants, but a far more lucrative market can sometimes be found catering to the needs and wants of specific corporations. Make acquaintances with as many people as you can, and try to along on good terms. Being reasonably tactful and diplomatic when required are skills not everyone can boast of. But those who can build a list of contacts, and a network of associates, will ensure a continuous and respectable profit.

Keeping Your Mouth Shut

The most important lesson a trader learns is discretion. In the EVE universe, trade routes are not just idle things to brag about with friends and whoever else is within hearing range. Large scale wars are fought by corporations over the control of profitable routes. There are times when even tight lipped and secretive traders get themselves in a fix when new competitors learn about your territory.

Eyes Wide Open

It is always important to know the level of risk you can take on a particular commodity. If you are earning low profits in a low security area, you’d be wiser to consider another profession than trading. A trader has to be smart and calculating, if you can’t match your results with the risks you take then there is no hope of your getting ahead in Eve.

It is a purely logical fact that the low security areas have a high demand, high priced market. So if you are game enough, and your ship is worthy of chancing the route, then low security areas will earn better profits than any other part of Eve. However, if you try this, it would be well advised to pay close attention to your ship’s insurance policy and your own clone. In case you do bump into a pirate, there should be some backup to keep you going without losing skills and your ship. Plus, to avoid being podded, keep a close eye on your scanner and always give yourself at least 30 km to make a safe escape from the prowling pirates.

Be Swift, Be Efficient

When choosing a trade route, try to make sure that your destinations are within a reasonable distance each other. The longer you take moving between points, the slower your capital will grow.

Once you are well enough established, with a safe cushion of money in the bank, you can always try putting in automated ‘buy orders’ at NPC stations where you can get a good price. This will give you time to concentrate some other interesting aspects of Eve.

The Right Skills

Successful traders are charmers by birth, but you can work on your skills to gain the two most significant characteristics of a thriving trader, willpower and charisma. Make sure you set these attributes high.

For the not-so-scrupulous people, the shortcut to some big ISK deals lies on the darker side of the law. Get a good grip over Underhanded Trading Practices as a skill from the very beginning and cash in later when you have made yourself worthy of being an underworld operative. Underhanded Trading Practices will, of course, allow you to move into the black market, which is arguably the most lucrative business around!

Sun
Jul
29

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Wed
Jul
25

EVE Online Music



Glorious Future

Although way past its prime, the Amarrian Empire dreams of a glorious future where they are once again the rulers.

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Fri
Jul
20

Eve Online Goonfleet February



Thu
Jul
19

EVE Attributes & Skills



Another veteran by the name of Hardin once wrote a wonderful skill guide to help new players better understand the skill system in EVE. His absence left us without someone to look over his guide and keep it up to date. Hardin & Tripoli have taken it upon themselves to thoroughly update his guide and add my knowledge to it for the sake of our beloved newbies and those who need a little coaching when it comes to skills.

When you create your character, there are five attributes allocated to him/her. The names of these attributes are: Intelligence, Perception, Charisma, Willpower, and Memory.

As you select certain schools and specialization during character creation your attributes are tailored to reflect what would generally best suit those specialties. For example, a scientist should have higher Intelligence and Memory. A fighter will tend have higher Perception and Willpower. A trader will have higher Charisma, and so on.


Attributes affect your training times for skills. Nothing else.

These attributes are the most important factor to consider when training skills. All skills have a primary and a secondary attribute that apply to them. You can see that information by right clicking on a skill in your character sheet and selecting “Show Info.” Only the two attributes listed for a skill will affect how long it takes you to train that skill. The higher your attributes are for a skill, the faster that skill will train.

If you have a lower attribute as the primary attribute of the skill you wish to learn, the training time for that skill will be longer than if you had a higher attribute. Your attributes can make a very significant difference in the time it takes you to train a skill.

The attribute setup you get at creation will have a big influence on what skills you can train quickly in EVE. If you create your character to be a fighter, Perception will probably be your most important attribute. High Perception means it will not take you very long to learn gunnery skills and command skills, but it does mean that if you suddenly decide to change your career path and move into research, for instance, then your attributes won’t be as good as you’d like and it will take you longer to train those types of skills.

You are not stuck with the attributes you get at character creation; however, they will forever determine which skills your character will potentially train the fastest. It is possible to improve your attributes by training the various “Learning” skills. There are eleven learning skills: Two for each attribute and a general learning skill that adds 2% to your attributes per level.

There are 10 skills that increase your attributes by 1 full point per level. The so-called basic set includes “Analytical Mind,” “Empathy,” “Instant Recall,” “Iron Will,” and “Spatial Awareness.” The so-called advanced set includes “Clarity,” “Eidetic Memory,” “Focus,” “Logic,” and “Presence.” By using these attribute-enhancing learning skills it is possible to increase your base attribute by up to 10 points each. The Learning skill adds an additional 2% to your attributes per level. EVE does not display decimals after your attributes, but they are there and they do matter. If you are considering playing the game long term then the learning skills will save you lots and lots of time, allowing your character to progress much more quickly.

Detailed information on the exact calculations behind attributes and how they affect your training times can be found here.

People who are very interested in training the various learning skills often ask what order it would be best to train the skills. The following list shows the most effective order to train the skills. When you finish this list, you’ll have all 11 learning skills at level 4. If you do not want (or cannot afford) to train the advanced learning skills, simply omit them from the list.

- Instant Recall 1
- Analytical Mind 1
- Learning 1
- Instant Recall 2
- Analytical Mind 2
- Learning 2
- Instant Recall 3
- Analytical Mind 3
- Learning 3
- Instant Recall 4
- Eidetic Memory 1
- Eidetic Memory 2
- Eidetic Memory 3
- Analytical Mind 4
- Logic 1
- Logic 2
- Logic 3
- Learning 4
- Eidetic Memory 4
- Logic 4
- Spatial Awareness, Iron Will, and Empathy 1-4 (Order does not matter. Train level 5 of these before training their advanced counterparts if you want to stick to the optimal order.)
- Determining the best order in which to train Clarity, Focus, and Presence is a little tricky. For each skill, take your current attributes and plug them into this simple formula: Primary + (Secondary/2) Whichever skill gives the highest result, train it to level 1 first. Repeat this until all three skills are at level 1, then repeat this same process for levels 2-4.

For the average player without implants, this process would take about a month and you’d be training 2.19 times as fast as you were to begin with. Though it would eventually be worthwhile to train the learning skills to level 5, it can literally take years to make up the time spent training them. That said, many people do actually max them all out, myself included.

Implants, like learning skills, can also boost your attributes and save you significant training time. At the moment it is possible to get implants that add anywhere from 1 to 5 points to any given attribute. You can only plug in one implant per attribute. Implants are destroyed if you try to remove them from your head, so once you have plugged one in it cannot be taken out and reused. Removing the implant will destroy it. Implants are also lost if you are pod-killed.

To be able to use implants you first need to have trained the “cybernetics” skill. (In order to train Cybernetics you need the “Science” skill at level 3). Implants can be obtained by doing agent missions (a lot of them) or by buying them off the market from other players.

Remember, implants will be lost if you get pod-killed; therefore, you may want to think twice about buying and installing a full set of implants if you are likely to be operating in dangerous areas.

General

To date, charisma is generally considered one of the less useful attributes in EVE. Currently there are relatively few skills that have Charisma as a primary attribute. It is likely that this attribute will become more useful as the game progresses and content is added, but at this point it is easily the least useful. Right now, it is good for people who wish to make a living doing trading and running agent missions, but its usefulness doesn’t extend very far beyond that, especially when compared to attributes like Intelligence and Perception.

Try to maximize your attributes in any areas where you will be doing lots of training. For example, Navigation skills all have Intelligence as their primary attribute and Perception as their secondary attribute, so if you are about to embark on training all your Navigation skills to level 4 or 5 then boosting your Intelligence and Perception will save you a substantial amount of time.

Another thing that people often wonder about is the “Rank” of a skill. It is actually very simple what the Rank of a skill implies. The higher the rank, the longer it will take you to train. Now, it’s not that it takes you longer to gain 1 skill point, it’s that it takes more skill points to finish a level of a skill. A Rank(2) skill will take exactly twice as long to train as a Rank(1) skill because it requires twice as many skill points.

Always have a skill training. If a skill is due to complete in 2 hours and you know you are going to be away for 14 hours, then switch the training to another skill that will take 14 hours or more (you do not lose and progress if you stop training skills or start training other skills). When you get back home you can switch back to finish the original skill and then you will have avoided losing any skill training time.

Here are the various skill groups and which attributes are typically primary and secondary for them:

Corporation Management: Memory / Charisma

Drones: Memory / Perception

Electronics: Intelligence / Memory

Engineering: Intelligence / Memory

Gunnery: Perception / Willpower

Industry: Memory / Intelligence

Leadership: Charisma / Willpower

Learning: Memory / Intelligence

Mechanic: Intelligence / Memory

Missile Launcher Operation: Perception / Willpower

Navigation: Intelligence / Perception

Science: Intelligence / Memory

Social: Charisma / Intelligence

Spaceship Command: Perception / Willpower

Trade: Charisma / Memory

Personally, I think a balance of attribute points in Intelligence, Memory, Perception, and Willpower will serve you best in the long run. Even if you intend to be an ace fighter which requires high Perception and Willpower, a lot of the secondary skills that are required to make a really good fighter (such as Engineering and Electronics) require good Intelligence and Memory. Intelligence and Perception are, in my opinion, the most important attributes in the game.

I hope that you will find this information helpful. I always welcome questions and comments. I’ll try to keep this information up to date for y’all.