Archive for July 20th, 2007

Final Fantasy XI Monk Guide

I. Welcome to Monk.

It is pretty much fact, that by most NA players Monk is one of the more overlooked jobs. It’s not “advanced”, we get no damn “circles” abilities or “killer” traits. We just do damage. It is a pretty simple class to play, however still possible to screw up. Wielding a set of knuckles, a monk attacks twice per round. These two attacks are actually considered as one by the game. Boosting before battle gets your first series of attacks a boost in damage. NOT just the first punch. (I’ve done extensive research on this.) Well, that said. Let’s see what this “simple” job has going for it.

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II. This is version

.1 More revisions will be forthcoming as they are deamed necessary.
.2 Added a question and answer to the FAQ chapter.
.3 Fixed a spelling error, added the to be more updated, Equipment section.
.4 Added an AF How to guide, under Equipment.
.5 It seems I left out a whole damned section “Playing as a Monk” >.> That’s now corrected.
.6 Added a FAQ, Added Artifact II Armor Stats and Location

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III. Job Abilities

Hundred Fists - Level 1 - 2:00:00 timer - 1:00 Duration

If you’ve seen this, you know the beauty of it. Hundred Fists is awesome, there’s no way around it. Assuming you can actually hit the target, it not being IT+++, this will take a significant chunk out of a target’s HP. However, it will draw hate onto you, so the healer had better be prepared to shell out some cures. Use this for a chain 5, or if your group maybe pulls a link into camp.

Boost - Level 5 - :15 timer - 3:00 Duration

Many monks don’t know if boost is worth it or not. Yes, it can seem repetitious to keep boosting while the puller is out getting a new mob. I can only tell you that it is indeed worth it. It is even more worth it when you get Chi Blast, which is highly effected my how many times you’ve boosted, and yet even more worth it when you get you AF gloves (Temple Gloves) which increase the power of boost yet further. Please boost before new fights, I would not recommend boosting during fights, as it slows do your attacks, unless you, for some reason are tanking. Boost draws small aggro, and a Monk tanking can use that to an advantage.

Dodge - Level 15 - 5:00 timer - 2:00 Duration

Dodge is what is says. Once every 5 minutes, for 2 minutes you get a slight evasion increase. The increase strenghtens with AF boots (Temple Gaiters), this is primarily a hate generating tool for when you’re tanking. There really is no reason to use it otherwise. The evasion bonus isn’t too noticeable, and especially not to IT monsters.

Focus - Level 25 - 5:00 timer - 2:00 Duration

Focus is a beautiful thing. It noticeably increases you accuracy for two minutes. Use this as soon as it’s up.

Chakra - Level 35 - 5:00 timer - Instant (on self)

Chakra is simply a healing ability. Your VIT multiplied by 2 (or 3 with AF body gear Temple Cyclas). Very good for farming, also very good when fighting mobs with nasty AOEs.

Chi Blast - Level 41 - 3:00 timer - Instant (to monster)

Chi Blast, early on, is simply a means for the Monk to tack on more damage as the mob is coming in to the camp. Chi Blast power is affected by how many times you’ve boosted in conjunction with your MND stat. Late game, for HNM fights Monks are called on to use Boost and Chi Blast (along with as much MND gear as they can get their hands on) to Chi Blast the HNM. Doing 700-1100 damage is NOT uncommon. Use this ability whenever it’s up, and properly boosted. It’s more damage done by you, the damage dealer.

Counterstance - Level 45 - 5:00 timer - 5:00 Duration

Counterstance drops you def down to 30-60, while greatly increasing your chance to counter. It’s typically not worth it to use Counterstance unless you have a large amount of +counter gear or the AF2 boots (Melee Gaiters) and even then. It’s still more of a personal preferance to use. You either like this ability, or you don’t. I don’t use it that much, maybe when farming if I can remember, but I’d rather not play around with Counterstancing on VT/ITs. That’s just me.

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IV. Job Traits

Martials Arts Level 1, 31, 46, 61, 75.
Unlike any other job save Ninja, Monk get their own built in Haste. Monk’s Hand to Hand fighting has a default delay of 480. The chart below shows how your base delay drops, as your levels rise.

HTH Delay = 480
HTH Delay with Martial Arts I [Monk Lv1] 400
HTH Delay with Martial Arts II [Monk Lv16] 380
HTH Delay with Martial Arts III [Monk Lv31] 360
HTH Delay with Martial Arts IV [Monk Lv46] 340
HTH Delay with Martial Arts V [Monk Lv61] 320
HTH Delay with Martial Arts VI [Monk Lv75] 300

As you can see, Monks get quite speedy come 61+ - 75. Tack on your weapon delay (usally +86, +96, +112) and you have a not so bad damage over time situation. ^_^

Counter - 10 - You will occasionally counter a mobs attack, directed at you. (Will never hear anyone complain about this)

Max HP Boost - 15, 35, 55, 70. Ahh, what monks are known for before the fights even begin. Is that an Elvaan WAR? No, it’s a Taru MNK. Monk get sick HP, which is very nice, considering we need an offset to our pretty damn low defense. You Galka monks better get used to being 150-400 HP above the next highest HP character in your party.

Kick Attacks - 51, 71.
Kicks are completely random, but do generate TP and are an extra attack in the Monk’s favor. They typically do roughly 1/2 of the damage of a punch. Fun to watch, more damage on the mob, who can complain?

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V. Equipment

Being a damager dealer, the main purpose of the job is to (of course) deal damage. However, Monk are the most straight-forward damage dealers in the game. No spells to debuff, no break WSs to use for the benefit of the party, no acid/sleep etc arrows/bolts. Just straight out damage. That being said, Monk is pretty easy to go shopping for. My list of importance for all Monks save Elvaan, and maybe Galka goes STR>ACC>ATK>DEX. Elvaan would be ACC>STR>ATK>DEX, due to their high STR. Build your gear accordingly. Haste items are more often than not, a luxury. If you can afford them, and can still hit hard and often with them, more power to you.

Add will add level to level equipment guide shortly.

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VI. Job Combinations

First off, I’m just gonna list possible VIABLE combinations. Crap like MNK/DRG is RIGHT OUT. (Don’t give me that haste earring crap, it’s RIGHT OUT!)

MNK/WAR - This subjob leads the Monk in it’s highest dmg output w/o relying on skillchains. Double Attack, Berserk, Warcry, Atk Bonus, Defense Bonus. These things can not be disputed. However, there are situations when you’ll be forced to sub THF.

MNK/THF - Not worth it before 67. Gaining Steal, Gilfinder, and Sneak Attack. While discarding Double Attack, Berserk, Atk Bonus and Def Bonus is not a choice you should willingly want to make. However after 67 in bones parties if there isn’t a Dark Knight closing the Light skillchain. You WILL be asked to close it, and if you value your life and the sanity of your Paladin and White Mage, you WILL sub THF (with it being at least level 30, for Trick Attack) You don’t sub THF in a bones party, you die or AT LEAST have unnecessary cures burned on you while the Paladin tried frantically to get hate back, not to mention doing less damage because both hits of your Dragon Kick aren’t guarenteed to connect like with /THF. (Also use /THF for farming. Treasure Hunter at 15, and Flee (which is really fun) at 25. Why not just take the bugger to 30 for the Trick Attack? Right?)

MNK/SAM - I’m not a fan of it. Monks are already typically waiting for every other job besides RNG and SAM (maybe a non tanking WAR/NIN) to get TP. Thus being at being at 175TP (due to your Store TP traits) when the DRK, DRG, PLD and what have you get 100, isn’t worth it. That extra TP means just about bugger. Try it sometime. Do a 100TP Howling Fist. The a 175TP Howling Fist, the difference makes you wonder. …and Meditate then soloing your WS. >.> Why bother? Especially since this game is built on leveling off of things like crabs and beetles. As mentioned in the MNK/THF part. Come 67, if you’re in a bones party, that MNK/SAM just don’t play. Cuz now you’re hitting too damn HARD. Thus screwing up the hate system for the PLD, draining the healers MP, trying to heal our gross HP. Causing unnecessary agg on the WHM for having to spam Cure IVs. It just doesn’t fly…on bones MNK are Dragon Kick closers or using Raging Fists to make Fusion for the DRK/THF. And a DRK/THF no way, no how can keep up with a MNK/SAM in TP.

MNK/Mage - No. Only time a MNK/mage works is for HNM battles. The hard ones. And that’s MNK/WHM (MAYBE MNK/SMN) for the MND bonus. From, if you were paying attention, Chi Blast being directly related to MND (and Boost). MNK/WHM with +MND gear = SICK Chi Blast dmg. Especially if the MNK is Elvaan, and to a lesser degree Galka.

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VII. Playing as a Monk

Hit Control+A or type in /assist (name of tank here, minus parenthesis) Congrats. You can now play as a Monk!

Honestly folks, this is the easiest job in the game to play. There is no debuffing, tanking, jumping, repeated skillchaining, or anything else the melee do except damage. The reason why Monks are so great at damage is because that’s ALL they do. A good DRK will toss out some Absorb spells or Aspir on the inevitable crab you’re fighting. Dragoons, well they’re next simple, but they at least jump. We Berserk (if WAR sub) and Focus. Dodge is an utter waste, Chakra only when hit by AOE, Boost in battle is a no no unless you’re trying to hold hate, and Chi Blast is horrible unless Boosted up. That is the simplicity of the Monk. However, some thing that simple job = unfun or even “bad” job. Simply not the case. All through my levels I never got tired of Monk. Never “stopped for a break”, LOVED pounding the hell outta things, and did so in a sound, and better manner than many a Monk I’ve partied with. The extras definately help. Boost before every fight while the puller is out getting the mob. Once you get Chi Blast, boost then Chi Blast as the mob is coming in. However, please don’t boost too high (post 54) lest you screw up the PLD getting hate. It is possible to do 300-500 damage Chi Blast to the mob as it’s coming in. A Paladin provoking after that, means nothing. The Paladin would have to flash as well, as they should, and even then you’re on thin ice till full hate is established.

So, some extra steps to playing your job to it’s pinnacle.
-Boost before all fights, but NOT during them.
-Boost Chi Blast mob as incoming, though don’t get crazy.
-WAR subbers, if with a NIN tank and see NIN having trouble casting
Utsusemi, voke, take a few hits to let the NIN cast.
-If hit with a blind, or poison (paralysis after 58) attack/AOE try telling the WHM not to worry about you. You have Chakra to clear that out of your system. (Then use Chakra, thus saving them some MP)
-EAT YOUR MEATS, sadly I dont see this early on, Monk LIVE off STR. EAT THEM MEATS!
-Keep your gear UP TO DATE. Sadly, yes this means take time out to go and farm/fish/raise a craft. Please guys, just do it. You’re so much better of a Monk with better equips.

I’m sure I’ll think of some more. That’s it for now. Any suggestions? Holler at me.

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VIII. Equipment

This is the list such as it is. Will update from time to time with any new items that S-E adds. Also, please keep in mind, expensive things like Cross-counters, Scorpion Harness and Peacock Charm, aren’t expected. They’re just added into the list for completeness sake. This layout is very similar to Effen’s layout. (He has a FAQ on Allakazham, it’s similar because I agree on ALL of his choices. He seems very wise in the way of the Monk. ^_^;)

Hand To Hand:
Cesti(1), Ryl Ftm Cesti(10), Republic Knuckles (15), Impact Knuckles(32), Mythril Knuckles(38), Pata +1(48), Tactician Magician’s Hooks(50) Cross-Counters (50), Bone Pata+1(56), Spartan Cesti(58), Feral Fangs (66)

Notes: First off, your AF1. As SOON as Oggbi hands them to you, DROP THEM. They are complete crap, and you shouldn’t even entertain the notion of using them in an XP pt. (Yea you can still do AF quests if you don’t have your Beat Cesti) This is how I figure Monk knuckles. On the skill chain chart, 85% of the time, Monks are skillchain closers, typically closing Fusion. With high dmg knuckles you, of course, get higher damage closing Fusion. Which leads to higher damage Fusion, which leads to the mob dying faster, which leads to quicker XP. Monks attack fast enough that they don’t need a 0 delay weapon. Please purchase what’s on the list. I can assure you, it is what’s best for your Monk, and for your XP pt.

Head:
Bronze Cap(1), Hachimaki(8), Monk’s Headgear(11), Merc. Hachimaki(20), Emperor Haripin(24), Merc Cpt Headgear(30), AF(56), Tiger Mask(70), Panzer Mask(72)

Notes: Hairpin is nice, I don’t expect you to have it. But at that low of a level, DEX is your friend since ACC isn’t around yet. The rest of the gear, is pretty much +DEX till 56.

Body:
Bronze Harness(1), Kenpogi(8), Power Gi(13), Beetle Harness(21), Merc. Cpt. Doublet(30), Jujitsu Gi(40), Shinobi Gi(49), Master Gi(55), Scorpian Harness(57)[Hope ya got $$], AF(58)

Notes: Our AF body is beautiful, look forward to it. Before then get yourself a Jiujitsu Gi at 40~ish, and if ya got some extra bucks. A Masters at 55 for added D. No need for a Shinobi if you have Jujitsu, it’s just on the list for those Monks that don’t have Jujitsu.

Hands:
Battle Gloves(14), Fed. Tekko(25), Hume RSE [if you're Hume of course] (27), Ochiudo Kote(34), AF(54), Pallas’s Bracelets (60), Alkyoneus’s Bracelet(70)

Notes: Definate pick up them Battle Gloves. As far as Ochi’s Kote. There is so indistinguishable difference between Ochi’s and AF gloves that I just sold Ochi’s and used the 700k (at the time) and put it towards my Spectacles fund. Alky Bracelets at 70, are PLENTY rare, and plenty expensive. 1.5mil on Seraph, and I can’t ever seem to find Alky up. >.< So I use Pallas’s Bracelets in the mean time.

Legs:
Bronze Subligar(1), Sitabaki(8), Linen Slops(12), Beetle Subligar(21), Republic Subligar(25), Jujitsu Sitabaki(37), Shinobi Hakama(49), Master Sitabaki(53), AF(60), Rasetsu Hakama(72)

Notes: Straight forward. Make sure to pick up Republic Subligar. Has a decent +ATK. Wear that for as long as you like, and aren’t taking hits. Because the other Legs are pretty much just more D/for the looks.

Feet:
Bronze Leggings(1), Kyahan(8), Light Soleas(13), Beetle Leggings(21), Windurstian or Fed. Kyahan(25), Merc. Cpt. Gaiters(30), Fuma Kyahan(39), AF(52), Rasetsu Sune-Ate(72)

Notes: Pretty straight forward. I don’t have the “Kung-Fu Shoes” series in here. They have a hidden effect to increase kick damage, but are SO rarely on the AH that they aren’t even worth mentioning. If you get tired of Orange, at 72 you can buy the Rasetsu boots, some +ATK. Usually I just wear the whole Rasetsu set or the whole AF set. They look stupid mixed. (Also, I’m not a big fan of Fuma, give me AF boots)

Belt:
White Belt(1), Purple Belt(18), Brown Belt(40), Life Belt(48), Black Belt(70)

Notes: ACC > Haste. Those are my “words of wisdom”. Once you find that your attacks are being missed. Then try removing Life Belt for Brown. If you still hit well (or have 2 Sniper’s) then Brown Belt can stay on. About the Black Belt, oh man what a trip that thing is to get. You won’t get it at 70. 75 More likely, since you need to kill 3 HNM (King versions drop the items 100%) WELL worth it!

Earring:
Bone Earrings +1 (16), Beetle Earrings +1(21), Spike Earrings(55), Tortoise Earring+1 [if you can find them] (45)Coral Earrings(63)

Notes: Nothing hard here, +ATK earrings all the way.

Necklace:
Spike Necklace(21), Peacock Charm(33), Spectacles(59),

Notes: Spike Necklace is your friend. STR is more important that ATK. STR, not only is a calculation of ATK, it also *gasp* raises your STR. (ATK *gasp* doesn’t raise your STR) Specs are entirely up to you. The sure were nice to have for me, but if you feel you don’t need them, then give it a try w/o them.

Rings:
Courage Ring(14), Puissance Ring(36), Sniper’s Ring(40), Sun/Victory Ring(54), Ruby Ring (72)

Note: I have Sniper’s Rings in there. Because some Monks like to get their +acc out of the Rings slot, and use Brown Belt. Of course, this way is also more expensive, but viable. Either way you should have either 2 sniper’s or a Life Belt. You decide, how you want to play it.

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Vb. Artifact Armor

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AF Quest name: Wandering Ghost
Lvl req: 40
Talk to whom: Oggbi, Port Bastok/The Restaraunt
AF Name: Beat Cesti
AF Stats: Lv 42, Damage +4, Delay +48, DEX +2, VIT +2, Hit +3
How To: Bring the ‘Pendant of Pickaxe’ dropped by Wandering Ghost, which appears when A pickaxe is used to A small hole at the inner Gusgen Mines.
Tips: Trade a Pickaxe to the ??? At (I’ll add the

shortly) in Gusgen Mines. Go through 2 door,staying on the left hand side. Drop down a hole in the floor, and go to the ??? in the left corner there. You will see a ???. (If lost, maybe ask a miner there) Kill the Wandering Ghost and get the Pendant. And bring it to Oggbi.
PT Needed: 2 LV55 OR 6 members of LV45 at least. (Ghost type mob resist physical attacks)

AF2 Quest name: Re-encounter
Lvl req: Monk lvl 50 (having completed MNK AF1)
Talk to whom: Oggbi, Port Bastok/The Restaraunt
AF Name: Temple Gaiters (Feet)
AF Stats: Lv 52, Def 12, HP +12, DEX +3, Light Resist +10, Enhances ‘Dodge’ Effect
How To: Go to Fei’yin, get into the fighting arena and leave. (I’ll add the

when I can. Suffice to say you need sneak oils and it’s on the 2nd map Eastern side.) An event will take place. After that, investigate the tent at F-6,7 IN Davoi. The two NM Orcs appear. After killing them, investigate the tent again, the get a key item (You’ll have to run around to look for a new flap to lift up. The book will be under that) ‘The Book ON Martial Art of San d’Oria’. Take it to Oggbi.
PT Needed: 5 members of LV55 at least.

AF3 Quest name: Something To Protect
Lvl req: Monk lvl 50 (cleared ‘Re-encounter’)
Talk to whom: Ayame, Bastok Metalworks, Gun Powder Room, Left Side.
AF Name: Temple Hose (Legs)
AF Stats: Lv 60, Def 29, HP +18, Guard Skill +10, Counter +1
How to: Trade A Yaqgudo Drink to the ??? that is in front of the room with a brass door at the top of Castle Oztrjoa. (Just keep going up in Castle O. Top of the steps on a torch you’ll see the ???) An NM ‘Huu Xalmo the Savage’ appears. Kill it and get the ‘Xalmo Feather’. Trade it to Ayame, and the quest is completed.
PT Needed: 15 members of LV58 at least.
Note: This bird counters ALOT. Make sure the Monks are healed, since we attack twice a round it hurts ALOT to fight this thing. And the higher the level of the tank, the better. Tank should probably use Invincible during the Bird’s Hundred Fists.

AF Quest: Boghertz’s Gloves
LVl req: Monk lvl 50 (cleared ‘Re-encounter’)
Talk to whom: Guslam, Upper Jeuno, Armor Shop
AF Name: Temple Gloves (Hands)
AF Stats: Lv 54, Def 14, HP +14, STR +4, Dark Resist +10, Enhances ‘Boost’ effect (about doubles the power of it)
How to: Get a Crawlers’ Nest Coffer Key (dropped off of Helm Beetle, Crawler Hunter, Knight Crawler, Water Elemental and Wespe) Now search the area for a coffer. (I recommmend going to MysterTour and going to there Map1 section, then Crawlers’ Nest to look up the exact coffer spots) Now that you have the “old gauntlets” go talk to Guslam. Then go to Port Jeuno near the Auction House/Chocobo station. You’ll see a ???. Touch it to get a cutscene. Go Castle Zvahl Baileys talk a straight path (no lefts/rights off of the main hall. (Stay sneaked and invis, and in the MIDDLE of the path once you get to a 4-way intersection. Come to a gate with for torches. Touch a torch to spawn Dark Spark (bomb NM). Defeat him and touch the torch again to get your flame. Now go back to Port Jeuno and touch the ??? again. Grats, done.
PT Needed: Basically just an XP PT to do some Helm Beetles, but DS requires 6~ish ppl 55+. Of course, the higher the better.

AF Quest: Garlaige Citadel Coffer
Lvl req/conditions: Having completed Boghertz’s Gloves AF quest.
AF Name: Temple Crown (Head)
AF Stats: Lv56, Def 21, HP +16, MND +5, Enhances ‘Focus’ effect
How to: The Coffer Key drops off of Fallen Mages, Fallen Majors, Wraith Hellmine, Over Weapon, Vault Weapon, Magic Jug, and Tainted Flesh. I recommend sticking with the first two. The most abundant, and you hit hard on skeletons. Once you have the coffer key you need to go behind the 2nd/3rd Banishing Gates. The map is on http://mysterytour.web.infoseek.co.jp/ffxi/us/index.html under Map1 Garlaige Citadel. (better than trying to explain the spawns). You WILL need 4 people to get you behind the gates, and their are platforms you need to stand on.

AF Quest: Beadeaux Coffer
Lvl req/conditions: Having completed (or even started?) Boghertz’s Gloves AF quest.
AF Name: Temple Cyclas (Body)
AF Stats: Lv 58, Def 41, HP +20, VIT +3, Accuracy +5, Enhances ‘Chakra’ effect.
How to: The Coffer Key drops off of Darksteel Quadav, Sapphire Quadav, Ancient Quadav and Platinum Quadav. Once you get the key the coffer area is very close, and very easy (though you might have to eat a death) Once again, check MysteryTour for the map. (You have the Beadeaux map, right? If not, buy it in Bastok)

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Vc. Artifact II Armor

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Head: Melee Crown Lvl 75 Def 23
Effects: HP+5% STR+5 Enmity-3 “Subtle Blow” +6
Dropped where?: Hell. Er, Dynamis - Xarcabard.

Body: Melee Cyclas Lvl 74 Def 44
Effects: HP+5% VIT+5 HP Regen HealingHP +6
Dropped where?: Dynamis - Beaucedine

Hands: Melee Gloves Lvl 73 Def 15
Effects: HP+3% Attack+16 “Subtle Blow”+4 Enhances “Chakra” effect
Dropped where?: Dynamis - Jeuno

Legs: Melee Hose Lvl 72 Def 31
Effects: HP+6% AGI+4 “Kick Attacks”+5 “Subtle Blow”+5
Dropped where?: Dynamis - San d’Oria

Feet: Melee Gaiters Lvl 71 Def 15
Effects: HP+4% DEX+4 Guard skill+12 Enhances “Counterstance” effect
Dropped where?:Dynamis - Bastok

Weapon: Relic Knuckles
Dmg 1 Delay 999
Dynamis Dmg/Delay: Same
Dropped where?: Dynamis - Windurst

Upgrade 1 of Relic Knuckles - Militant Knuckles
Dmg 1 Delay 96
Dynamis Dmg/Delay: +16/96 (Water +7)

Upgrade 2 of Relic Knuckles - Dynamis Knuckles
Dmg 16 Delay 96
Dynamis Dmg/Delay: +18/96 (Water +9)

Upgrade 3 of Relic Knuckles - Caestus
Dmg 23 Delay 96
Dynamis Dmg/Delay: Same
Additional Effect: In Dynamis, may use “Final Heaven” Weaponskill

Final Upgrade Relic Knuckles - Spharai
Dmg 23 Delay 86
Dynamis Dmg/Delay: Same
Additional Effect: May use “Final Heaven” Weaponskill out of Dynamis.
Attack +20, Enhances “Counter” effect.

How to upgrade your knuckles:

Relic Knuckles + Koh-I-Noor, Griffon Leather, and Adaman Sheet
= Militant Knuckles

Militant Knuckles + ? = Dynamis Knuckles

Dynamis Knuckles + Attestion of Might = Caestus

Caestus + Mysitc Fragment = Sparhai.

To make Koh-I-Noor, a 10million gil item that is an HQ3 of the Sparkling Stone dropped in all Dynamis, you need XXXX amount of Byne Bills. I’m currently working on just how many Byne Bills, I do beleive it’s 300 or 400. Though, I could be very wrong. Also working on the forumula to make Militant Knuckles in Dynamis Knuckles.

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Vd. Dynamis Explanation:

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For those of you that don’t know what Dynamis is, you need an alliance of AT LEAST 30 people if you hope to clear an area. There are 6 areas.

Dynamis - Bastok (Takes place in the Bastok Mines)
Dynamis - San D’Oria (Takes place in Southern San D’Oria)
Dynamis - Windurst (Takes place in Windurst Walls)
Dynamis - Jeuno (Takes place in Ru’Lude Gardens)
Dynamis - Beaucedine Glacier
Dynamis - Xarcabard

Upon leveling to level 65, if you visit Xarcabard you will be treated to a cutscene with Raogrimm. (Assuming you’ve defeated the Shadow Lord) You may now enter Dynamis from the Trail Markings spots in the area above that I’ve mentioned. You trade a perpetual hourglass, which is purchased for 1,000,000 gil from the Goblin in Castle. Oztroja, trade this hourglass to the trail markings. If it’s your first time to that Dynamis you will get a cutscene. Congrats, you’re now in the chaos that is Dynamis.

I can only recommend, as a Monk, going there at 70+. And to be honest, most Dynamis Linkshells require you to be 70+. Honestly, 65-69 you can’t hit a damn thing. 70 you start to do well, at 75 you’re on easy street. In Dynamis every mob you fight has a job, and uses two hour when at a certain amount of health. There are even jobs that you’ve never seen before Orc Ninja and such.

I won’t go into further detail, because this isn’t a Dynamis FAQ. It’s a Monk FAQ. I will impart some advice to the Dynamis bound Monks. Sub Ninja. These Dynamis area are FULL of vicious AOEs (from statues, and the []Mega Boss[]) subbing Ninja will make your party WHM very happy, also your party PLD. The WHM needs to worry about curing the PLD, not your ass. Subbing NIN helps this as much as it can be helping. Utsusemi:Ni come 74 is preferrable, but honestly even Ichi is fine. Another tidbit, for Ninja and Thief mobs don’t bother using Raging/Asuran Fists unless you’re a Focussed 74-75. Stick with Dragon Kick or Howling Fist. Keep an eye out for the PLD and THF two hour. You, of course, can not hurt them unless you’re a mage at this time. When you defeat the []Mega Boss[] where the boss was defeated a ??? will appear. You must click this if you haven’t cleared the area already. This will give you a key item and change your title to Dynamis Interloper. You must defeat Dynamis Bastok, San D’Oria, Windurst, and Jeuno to gain access to Dynamis Beaucedine. Pretty sure you must beat Beaucedine to get to Xarcabard.

For further Dynamis information please visit my Dynamis Linkshell webpage @ http://relicwarriors.envy.nu/dynamis.htm

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IX. Frequently Asked Questions

Feel free to send me your questions. There are some FAQs on other forums. If you need my opinion on what to do I’d be happy to add it into the FAQ. Typical questions are:

“What’s the best race for Monk?”
Answer: Elvaan > Galka > Mithra = Hume > Taru.
Explanation: Elvaan have the highest STR, and the highest MND. The difference between an Elvaan Monk and a Mithra, Hume, Taru Monk of the same level with the same gear (like that ever happens) is pretty noticeable. Difference between Elvaan and Galka, in both categorys isn’t that noticeable. Keeping in mind there is nothing wrong with being any kind of Monk so long as you respect yourself enough to always have the best equipment you can get, w/o going crazy (Peacock Charms, Scorp Harnesses and what have you). Also, please keep in mind, I’m a Mithra. ^_^; not biased to the Elvaan at all. Just stating what I see to be fact.

“Why do I get picked last for parties?”
Answer: Because pre-60 in the cookie cutter leveling places that many people have set in their minds. Distortion is THE skillchain. Monks can NOT makes Distortion before 60. Explanation: Get used to making your own parties, and doing second hand skillchains till 60. (Cept on beetles, they’re weak to Fusion.) People love to level on the crabs. They think there’s “no other place to level” Which is bull, they just don’t wanna deviate from the proven semi-effective norm. You get picked last for parties also, because many many players like to see what I call “big stupid numbers” they’d rather see another job hit for 76 a swing, then a Monk hit for 40 each punch. This view changes VERY MUCH come “late game” when everyone is begging you to party on the fastest XP in the game with them. (Bones with Light skillchain) In the mean time, you’re gonna have to suffer through it. Make your own parties, and try and keep your chin up.

Fox The Sly asks “I have a question though. Besides Meat Mithkabobs, what other foods benefit Monks? At the Monk board on ffxionline, Red Limit mentioned a certain food with a French sounding name (I forgot, sorry). Do you know what I’m talking about? What benefits does that give?”

My reply: Yup, I do post on Ffxionline.com. Love there forums. As far as alternative food, asides from Meats and Chiefs being the best (chiefs for later lvls when you’re pretty sure you aren’t gonna die. >.> Don’t ever pop a chief in the dunes/qufim/jungle/garlaige.) The only real alternatives are as follows

Red Curry (I’ll be damned if you EVER see these sell) +7 STR +2 AGI -1 INT +24%ATK lasts 1hr 30min.

Dragon Steak (also never seen sold) +7STR -3INT +15%ATK lasts 1hour

and

Dragon Soup (seen a few sell, but if I remember correctly like the others above, they don’t stack) +6STR +2AGI +2VIT -1INT +11%ATK last 1 hour.

So, as you can see, the Miths/Chief pretty much crush the competition, in price and availability.

The “french sounding name” I’ll bet is an ‘au lait’ product. There are many, they range in price from 200gil to 2.4-2.5k they are as follows. (please note they’re under []Drinks[] and can be drank whilst you have food on.

Orange au Lait HP+1/3sec 100 5minutes

Apple au Lait HP+2/3sec 120 3minutes

Pear au Lait HP+3/3sec 300 5minutes

Pamama au Lait HP+2/3sec 400 10minutes

Persikos au lait HP+4/3sec 800 10minutes

A little secret, if you are soloing early on. I’d say lvl 7-15, these are beautiful to have. Virtually ZERO down time, with Pamama and Persikos I dare say you can even make your own exp chains. These are also particularly usefull for genkai 5. The Maat fight, which I will be adding to this FAQ shortly. Keep the questions coming. ^_^

(from a recent post on the GameFAQs forums) “Which are better Ochiudo’s Kote or Temple Gloves?” (My reply in the post) First off, been there done that with the “Boost with AF gloves, fight with Kote” crap. Just not worth your character blinking every damn fight so you can get a good strong Chi Blast off, and fight with Kote on.

Second, it is my beleif that Temple Gloves > Kote 54+. Especially come 65+ you have TOO much damn atk (especially if subbing WAR and having Berserk, eating meat miths) for 20attack to mean a damned thing. ATK caps, STR doesn’t. ATK is a function of STR!

I’ve also parsed this damage on various mobs. Bones, crabs, crawlers. The damage from Kote seems to help WS damage bottom come up a bit, but straight punching it’s all Temple Gloves. (Though my Mithra ass uses Pallas’s Bracellets, Alkyoneus is a stingy mother or I’d have his). +STR > +ATK for a Monk.

It’s just that at 34 when the Kotes become available the amount of ATK they add outshines the STR you can get at that level, but rest assured as levels rise, the returns diminish. If you’re doing more damage with Kote then with Temple Gloves on you still need to sell them Kote get your $$ and buy some more +STR gear. A whole damn lot of it you could get with the price of them Kote. (650+K)

Besides even if you are a +ATK freak Melee Gloves (AFII) > O. Kote. Though I’d use those just to stack the “Enhance Chakra” on with Temple Cyclas.

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X. Credits

Thanks to the Gamefaqs.com board trolls for having me fall asleep laughing every night. Keep up the funny XXX vs YYY threads! Thanks to the people in game that helped me get my Monk to were it is. …and that’s about it. Take care. See you again!

Copyright Akumu X 2004

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XI. Summary

Monk is straight damage that can’t make distortion till 60, and doesn’t hit particularly hard on beetles, and is pretty much double wammied on crabs. However, these set-backs make end game all the more bitter sweet. Come 67, the XP just don’t stop. You may not get too many JP invites, but once you take some NA down into Gustav Tunnel and you’re chain 4ing your first time there, everyone will decide that’s where they want to level. I’ve been invited solely because people wanted to lvl there. I being the only NA Monk 67-74 at the time, there was little option. It was if Kirei’s on, get her. (Though I’m a guy, people call me “her” because I am a Mithra) This is what you have to look forward to. Struggle on to acheive it, because I guarentee, you won’t be disappointed. On a final note, as much as I’d like to help people out, please don’t ask me to help with your Genkai and AF quests. Rather, you can ask, but don’t be dissapointed if I can’t come. Strangely enough, I’m usually pretty damn busy in game. Leveling Ranger (next job), HNMs, Missions, helping LS members, I’ll try and help my fellow Monks, but I can’t make you any promises. ^_^; That said, enjoy the job. Eat your meats. Get the best gear you can afford, while understanding that your gear, is your damage. Lastly, no matter the sub job you choose…KEEP IT AT 1/2 of YOUR MAIN! ^_^;

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Final Fantasy XI Beastmaster Guide

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1.0 Introduction and version update information

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1.2) Author Information
Ello there and welcome to my Beastmaster guide for Final Fantasy XI! My name is Lord Alchemy, and I have contributed a few game reviews (including one for FFXI). I can be found on the Fenrir server, character name Moriros. I have played a few jobs, and I started as a Monk, subbed Thief, and played a little bit of the mage classes. I ended up leaning towards the Beastmaster job since it was rather unique. I never saw too many Beastmasters in the game, so I thought I would check it out.

\-version 1.6 to 1.7-/
*Added section 1.7-Beastmasters in Parties
*Added http://www.wogaming.com to the list of websites that can use my faq
\-version 1.5 to 1.6-/
*Added section 1.9-Why the Beastmaster is the best solo job
*Fixed a few errors
*Added http://www.cheatchannel.com to list of websites that can use my faq
*Added http://www.cheatbook.de to list of websites that can use my faq
\-version 1.4 to 1.5-/
*Added more info to the leveling assistance
*Added http://faqs.ign.com/ to list of websites allowed to use this guide
*Fixxed more Errors found in the faq
*Altered opinion on BST in a party slightly (located in section 1.6)
*Altered info in section 1.8
\-version 1.3 to 1.4-/
*Added Info regarding combat skills in section 2.6
*Added Info to clarify exp with a pet in group. Found in section 1.8
*Added section 3.5, Equipment Assistance
*Added a small bit of info to 2.4-Starting Stats for Races
*Changed some more subjob info
\-version 1.2 to 1.3-/
*Ironed out some errors in the faq
*Added Leveling Assistance to the faq
*Added http://dlh.net to list of websites that can use my FAQ
*Added a little to the sub job area
\-version 1.1 to 1.2-/
*Added more in-depth subjob information (ALOT more in-depth)
*Added Plee for ASCII Title
\-version 1 to 1.1-/
*Added www.neoseeker.com to websites that can use this guide
*Added to subjob Information
*Added to Artifact Armor info
*Added contribution info for anyone interested

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1.4) FFXI term list

  • PLD - Paladin
  • DRK - Dark Knight
  • SMN - Summoner
  • RDM - Red Mage
  • WHM - White Mage
  • BLM - Black Mage
  • WAR - Warrior
  • MNK - Monk
  • NIN - Ninja
  • DRG - Dragoon
  • THF - Thief
  • SAM - Samurai
  • RNG - Ranger
  • BST - Beast Tamer
  • AH - Auction House
  • AF armor - Artifact armor
  • RSE - Race Specific Equipment
  • JSE - Job Specific Equipment
  • HP - Home Point
  • ATK - Attack
  • STR - Strength
  • MND - Mind
  • INT - Intelligence
  • DEF - Defence
  • CHR - Charisma
  • DEX - Dexterity
  • VIT - Vitality
  • AGI - Agility
  • WS - Weapon skills
  • Renkei - Weapon skill chains
  • DPS - Damage Per Second

(If anyone has any other terms that would help people, you can email them to me)

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1.6) Basic Beastmaster info
Beastmasters are the experts of solo playing. You can group, but I will get to that later. You can solo though, at pretty much any level. The main ability that allows BSTs to do this is the charm ability. This puts a monster under the BSTs control, and will fight for the BST aslong as it remains charmed. Charmed pets will eventually turn on their master, but the more charisma you have, the longer the monster stays your pet, and the easier it is to charm monsters. At higher levels it is wise to not try to charm anything past “Even match” (found out by checking) because tough mobs, if charmed at all, tend to turn on their master rather quickly. Also its important to know that pets that become uncharmed, do not give EXP when killed.

Now, to get to the party info. BSTs do great damage per second (DPS) with a pet, but there is a big problem (mainly for the BST), you get a 30% exp cut from having a pet! This generally means that you will prefer going solo unless you choose not to charm a pet, thus killing your DPS and making you somewhat useless in the party, depending on your sub job.

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1.7.)Beastmasters in Parties
With a pet, Beastmasters do amazing Damage Per Second. But the problem is they take a hit in the exp department no matter what. But even if the Beastmaster doesn’t want to charm a pet, they still make decent tanks. Not the best, but not horrible by any means.

They can wear great armor, so their defense should be high enough so they dont take major damage. With a WAR sub, they will have even better defense, but WAR is pretty much needed to tank. The only real trouble is keeping hate. BSTs dont create that much hate with their damage, since they only use 1 handed axes, but provoke can keep the mobs on them.

A real bonus from a BST tank though are the “– Killer” job traits. Assuming your party is going after anything that is effected by any of the BSTs traits, there is a chance that the mob will not be able to attack the BST. It’ll look something like this…. “So and so was intimidated by Whats his face”. This pretty much acts like a shield block and negates all the damage since the mob can’t attack.

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1.8) Role of the Beastmaster
The role of a BST, is to kill stuff. This can either be done alone or in a group. Alone, the main role of a BST is to tame monsters, and have them fight for him/her. Other then that, what else they do is determined by their sub job. Most of the BST skills are related to melee and charming monsters.

Now, to clarify how the BST effects exp in a group. If the BST charms anything below Tough, the only exp affected is the BSTs, and its still the basic 30% cut that BSTs should be used to. But if a BST charms a Tough or higher, the pet acts as a member of the party, and since its at a higher lvl, it cuts the whole parties exp.

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1.9.) Why the Beastmaster is the best solo job
Charm has been somewhat proven to be based on CHR. So why wouldnt a BRD/BST or WHM/BST be just as good at soloing as a BST since they have CHR on par with a BST? Well try assisting your pet in melee combat with a BRD or WHM. You can’t buff your pet with songs or spells, so really the only thing you can do is melee attack, debuff the enemy, and use your pet skills. Not only do you get your pet skills alot later with BST as a sub, but your melee damage is going to suck. Not to mention, if you get the hate, you wont be able to take many hits, since BRDs and WHMs don’t have armor on par with a BST.

Anyother job doesnt seem to have the CHR to charm effectively even with a BST sub, so no one can really argue that the BST is the best solo job out there.

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2.0) Beastmaster in-depth guide

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2.2) How to unlock the Beastmaster job
MUST BE LEVEL 30 TO OBTAIN THE QUEST!
Quest Giver: Dietmund
Location: Lower Jeuno (G-11)
Dietmund is located at top door near the entrance of Lower Jeuno. He comes out of the door when it is opened. To do the quest, wait till it is night. (18:00 - 4:00). Go to the edge of the cliff at Qufim at F-8. There is a path leading down to the item. Once at bottom, a Kraken can be seen, but sometimes it isn’t even there! If it is, either try to get a group to take it down or sneak past it using various WHM spells, such as Sneak, Invisibility and Deoderize. Go back and talk to Dietmund and then talk to Brutus near the chocobo stables in Upper Jueno. After all that, the job of the Beastmaster is given.

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2.4) Starting Stats for Races

?? Hume Elvaan Tarutaru Galka Mithra
HP 30 32 26 35 30
MP 0 0 0 0 0
STR 6 7 5 7 6
DEX 7 7 7 7 9
VIT 6 7 6 8 6
AGI 5 4 6 5 6
INT 6 5 8 6 6
MND 6 7 6 6 6
CHR 8 8 8 7 7

The starting stat bonus that you get is actually

HP: +2
MP: +0
STR: +0
DEX: +1
VIT: +0
AGI: -1
INT: +0
MND: +0
CHR: +2

Determining the starting stats for a BST is just adding that to the starting stats of any race.

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2.6) Beastmaster skills
Job Abilities:

Ability: Demon
Level: 1
Recycle Period: 2 hours
Description: Increases tame duration, and makes the pet stronger.

Ability: Charm
Level: 1
Recycle Period: 15 Seconds
Description: Tame an enemy to do your bidding.

Ability: Attack Target
Level: 1
Recycle Period: 10 Seconds
Description: Commands the pet to attack your target.

Ability: Pet Scan
Level: 10
Recycle Period: 30 Seconds
Description: Checks to see if the target is tamable.

Ability: Return
Level: 10
Recycle Period: 10 Seconds
Description: Commands the pet to stop attacking and return to you.

Ability: Heal
Level: 12
Recycle Period: 3 Minutes
Description: Recovers your pet’s HP, but requires an item.

Ability: Wait
Level: 15
Recycle Period: 10 Seconds
Description: Commands the pet to stay.

Ability: Special Attack
Level: 25
Recycle Period: 2 Minutes
Description: Commands the pet to use it’s special attack.

Ability: Calm
Level: 30
Recycle Period: 10 Minutes
Description: Makes the target easier to tame.

Ability: Release
Level: 35
Recycle Period: 10 Seconds
Description: Sets your pet free.

Job Traits:

Trait: Insect Killer
Level: 10
Description:Increases damage to insects.

Trait: Resist Charm
Level: 15
Description: Increased resistance to charming.

Trait: Bird Killer
Level: 20
Description: Increases damage to birds.

Trait: Amorph Killer
Level: 30
Description: Increased damage versus morphing type monsters.

Trait: Resist Charm
Level: 35
Description: Increases resistance to charm.

Trait: Lizard Killer
Level: 40
Description: Increases damage to reptiles.

Trait: Aquan Killer
Level: 50
Description: Increases damage to aqueous monsters

Trait: Plant Killer
Level: 60
Description: Increases damage to plants.

Another skill that Beastmasters have, that isn’t really a trait or ability, is the Wide Scan option in the map area. It allows you to see mobs that are within your scan range.

Now, lets look at how some of the BSTs combat skills rank up against other jobs
Evade is above average but not by much
Shield is below average but not by much
Parry is above average but not by much
At lower lvls, your combat skills wont be drastically different then say for example, a WAR, but at later lvls, you will notice a larger difference.

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2.8) Beastmaster Macro assistance
Creating macros for a Beastmaster are VERY helpful, since it will become tire-some constantly selecting Pet abilities from the menu. Lets get started.

For a pet ability, use
/pet “Ability Name” <pet>

for job abilities, use
/ja “Job Ability Name” <me> or <t>
the <me> or <t> depends on what the skill is used, for example, for heal, use <me> but for calm, use <t>

for weapons skills, use
/ws “Name of the Weapon Skill” <t>

for good renkei ws macros, do something like
/p USING “NAME OF WEAPON SKILL” IN 3! <call1>
/wait 3
/ws “Name of the Weapon Skill” <t>

Now, if you end up subbing a job with magic, you can use magic macros
/ma “Name of Magic” <me> or <t>
again, the <me> or <t> depends on the type of magic, curative or destructive.

for other macro assistance, see the macro faq.

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2.9) Leveling Assistance
For a Beastmaster, you probably will do alot of solo playing, so it can be kind of hard to make a cookie cutter leveling guide. The main thing that changes how you will be leveling is what sub job your sporting, because it will have different effects on your skills and how you can solo. There are basically two ways of leveling your Beastmaster while soloing

  1. Charm a mob, and attack other pets at the same as your mob. This allows for less downtime, since you and your pet will be doing damage. But you will have to put up with an annoying exp decrease, but it isn’t that bad. This is generally the easiest and safest way to level, aslong as your pet stays charmed. Thats not a big problem if you have high charisma though. A good way to do this is to charm a Decent Challenge, and then you can exp chain up to 3 evens, as long as they don’t link and you can find them fast enough.
  2. Charming a mob, and having your pet solo a mob thats slightly stronger, and debuffing the strong mob with magic so that your pet can get in alot of damage before it dies. This way of leveling is alot riskier. Not only do you have to make sure your pet dies, but you have to make sure your pet atleast did enough damage to allow you to finish off the mob. The easiest and safest way of doing this is to charm an Even Match and have it attack a Tough. Then use spells or skills to give your pet any kind of advantage. Hopefully your pet will get the mob down to HP low enough for you to finish off the mob with few problems. This generally means more down time, but you get higher exp from the kills.

If anyone else has some good tips they would like to share, feel free to drop me a line, and I will put it into this faq.

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3.0) Job, Sub job, and race information

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3.2) Race information
For a Beastmaster, charisma is the most important stat, since it governs how easily you charm mobs, and how long they stayed charmed for. Because of this, Galkas and Mithras make the worst solo playing Beastmaster. They are playable, just not the best since they have poor charisma. Humes, Elvaans, and Taru Tarus make the best since they have the highest charisma. So, Im going to focus on those three classes.

Hume:
They make very well rounded BSTs, because if you end up subbing WHM, they make good use of the mage skills, but also make decent warriors. Very well rounded and they make a nice choice for BST.

Elvaan:
They make better melee BSTs, but if they sub WHM, they have poor MP. They have higher HP, and STR then humes, making them better for melee damage and tanking. They have lower MP though, so they can really make much use of WHM spells.

Taru Taru:
They make for some decent BSTs, since they have alot more MP the either of the other two races, but they make poor warriors. Because of this, they will spend more time in the back casting suppost magic, assuming their sub is WHM.

Now, the other two races do not make poor Beastmasters, but they have to equip more items that add to charisma, since they don’t have much of their own. Galkas have the most HP, so they can tank nicely, and Mithra have more dex and agility, so they hit and dodge a good amount. But I would prefer one of the other races since they have higher charisma.

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3.4) Sub job decision
Since you need to be level 30 to even acquire the BST job, you should make good use of your sub job. So, I will take the time to go down the list. Also, since version update 1.1 to 1.2, I have added a list of all the spells/abilities you can have as that sub job. For now, the cap for your sub is lvl 37, since the max for main is lvl 75. Also, the lvls shown are what lvl as a BST (main job) you will get the abilities/traits/magic.

Sub jobs:

Warrior:
Warrior makes a good sub job if you plan to party as a BST, since BST have a good amount of defense, and you can pull. Playing solo though, it doesn’t add much. You can provoke mobs off of your pets, you will be stronger and do better damage then usual, and you will also get Double Attack, which is rather nice to have.
Job abilities:
Provoke: lvl 10
Berserk: lvl 30
Defender:lvl 50
War Cry: lvl 70

Job Traits:
Defense Up: lvl 20
Resist Virus: lvl 30
Double Attack: lvl 50
Attack Up: lvl 60
Resist Virus: lvl 70

Thief:
This Combo isn’t that bad. Since you can send a pet in first then follow up with a sneak attack. This combo will tend to be on the rich side, since they get all the treasure since they solo, and the treasure they get is amplified by the thief skills. This also is a decent choice if you plan to party as a BST, since you can use sneak and trick attack.
Job abilities:
Steal: lvl 10
Sneak Attack: lvl 30
Flee: lvl 50
Trick Attack: lvl 50
Pick Pocket: lvl 70

Job Traits:
Gil Steal: lvl 10
Evasion Up: lvl 20
Treasure Hunter: lvl 30
Resist Gravity: lvl 40
Evasion Up: lvl 60

Monk:
Monk makes an ok sub, but not very benefical. It adds a good amount of HP, which is helpful for solo, but the hand-to-hand skills are completely useless. Counter is nice, but everything else is wasted. The only pluss is the nice HP boost.
Job abilities:
Boost: lvl 10
Dodge: lvl 30
Focus: lvl 50
Chakra: lvl 70

Job Traits:
Martial Arts: lvl 1
Counter: lvl 20
Hp Boost: lvl 30
Martial Arts: lvl 50
Hp Boost: lvl 70

Blackmage:
Poor sub job. Low MP, very few nuking magic, and no skills or stat boosts that really help you as a BST. The various “- Spike” spells are kinda nice to have since most of the time, if you engage an enemy at the same time as your pet, your the one who is going to be tanking since pets don’t hold hate to well. This might not be too bad for early levels, but it isn’t the best for early levels either. Best pick something else.
Job Abilities:
Sign of Spirit: lvl 30

Job Traits:
Magic Attack Up: lvl 20
Clear Mind: lvl 30
Conserve MP: lvl 40
Magic Attack Up: lvl 60

Magic:
Stone I: lvl 1
Posion: lvl 6
Water I: lvl 8
Blind: lvl 8
Bind: lvl 14
Aero: lvl 18
Fire Spikes: lvl 20
Bio I: lvl 20
Drain I: lvl 24
Fire I: lvl 26
Stonega I: lvl 30
Shock: lvl 32
Blizzard I: lvl 34
Warp: lvl 34
Rasp: lvl 36
Wateraga I: lvl 38
Ice Spike: lvl 40
Sleep: lvl 40
Choke: lvl 40
Thunder I: lvl 42
Frost: lvl 44
Areoga I: lvl 46
Posionaga I: lvl 48
Osmoses I: 50
Burn: lvl 50
Tractor: lvl 50
Stone II: lvl 52
Drown: lvl 54
Firaga I: lvl 56
Water II: lvl 60
Thunder Spike: lvl 60
Blizzardaga: lvl 64
Aero II: lvl 68
Bio II: lvl 70
Thunderaga I: lvl 72

Whitemage:
Most BSTs will agree, this is the best sub job you can have as a BST. Being able to use curative magic is the main thing for this sub. Youll have less down time per kill meaning faster exp.
Job Abilities:
Divine Seal: lvl 30

Job Traits:
Magic defense Up: lvl 20
Clear Mind: lvl 40
Auto Regen: lvl 50
Magic Defense Up: lvl 60

Magic:
Cure: lvl 1
Dia: lvl 6
Paralyze: lvl 8
Banish: lvl 10
Poisona: lvl 12
Protect: lvl 14
Protectra: lvl 14
Barsleepra: lvl 14
Parana: lvl 18
Barwatera: lvl 18
Aqua veil: lvl 20
Barpoisona: lvl 20
Cure II: lvl 22
Barparalyze: lvl 24
Slow: lvl 26
Barwind: lvl 26
Blina: lvl 28
Banishga: lvl 30
Silence: lvl 30
Deodorize: lvl 30
Curaga: lvl 32
Shell I: lvl 34
Shellra: lvl 34
Barfira: lvl 34
Silena: lvl 38
Sneak: lvl 40
Cure III: lvl 21
Barice: lvl 42
Barberserka: lvl 46
Raise: lvl 50
Invisible: lvl 50
Barthunder: lvl 50
Protect II: lvl 54
Protectra II: lvl 54
Stone Skine: lvl 56
Cursena: lvl 58
Banish II: lvl 60
Curaga II: lvl 62
Life I: lvl 66
Viruna: lvl 68
Dia II: lvl 72
Teleport to Hora: lvl 72
Teleport to Demu: lvl 72
Teleport to Mea: lvl 72
Shell II: lvl 74
Shellga II: lvl 74

Redmage:
Not too bad a sub, but not the best either. You get the En-spells, which add elemental damage to your weapons, you get fewer curative spells, and you get some more buff/debuffing spells. The stat boosts aren’t anything special.
Job Abilities:
Convert: lvl 1

Job Traits:
Resist Petrify: lvl 10
Fast Cast: lvl 30
Magic Attack Up: lvl 40
Magic Defense Up: lvl 50
Resist Petrify: lvl 60

Magic:
Dia: lvl 1
Cure: lvl 6
Stone I: lvl 8
Posion I: lvl 10
Earth Defense: lvl 10
Paralyze: lvl 12
Protect: lvl 14
Barsleep: lvl 14
Blind: lvl 16
Water I: lvl 18
Barwater: lvl 18
Bio I: lvl 20
Barpoison: lvl 20
Bind: lvl 22
Aquaveil: lvl 24
Barparalysis: lvl 24
Slow : lvl 26
Barwind: lvl 26
Cure II: lvl 28
Aero I: lvl 28
Diaga I: lvl 30
Deodorize: lvl 30
Enthunder: lvl 32
Shell I: lvl 34
Barfire: lvl 34
Enstone: lvl 36
Darkness Defense: lvl 36
Fire I: lvl 38
Sneak: lvl 40
Wind Weapon: lvl 40
Barice: lvl 42
Regen: lvl 42
Enice: lvl 44
Barbersek: lvl 46
Blizzard I: lvl 48
Enfire: lvl 48
Sleep: lvl 50
Barthunder: lvl 50
Invisible: lvl 50
Cure III: lvl 52
Protect II: lvl 54
Enwater: lvl 54
Thunder I: lvl 58
Dia II: lvl 62
Dispel: lvl 64
Phalanx: lvl 66
Stone Skin: lvl 68
Stone II: lvl 70
Bio II: lvl 72
Shell II: lvl 74

Ranger:
Ew, nothing special here. You already have wide scan, the bow skills are useless, but scavenger is rather nice. The stat boosts aren’t very helpful either.
Sharpshooter: lvl 1
Scanvenger: lvl 20
Camouflage: lvl 40
Continuous Shot: lvl 60

Job Traits:
Precaution: lvl 10
Accuracy Boost: lvl 20
Rapid Shot: lvl 30
Resist Poison: lvl 40
Accuracy Boost: lvl 60

Bard:
This actually isn’t too bad a choice for a sub job. It adds ALOT of charisma, but the songs are kind of gimped, since you can’t equip an instrument. Not to bad of a choice though.
Job Ability:
NONE! yeah… no job abilties earned with this combo >.<

Job Traits:
Resist Silence: lvl 10
Resist Silence: lvl 50

Songs:
Minne: lvl 1
Minuet: lvl 6
Pian: lvl 10
Requiem: lvl 14
Pastoral of Herb: lvl 18
Madrigal: lvl 22
The Mamba: lvl 26
Pian II: lvl 30
Requiem II: lvl 34
Operetta: lvl 38
Minne II: lvl 42
Mental Etude: lvl 48
Lullaby: lvl 54
Quick Etude: lvl 56
Matchless: lvl 58
Fine Etude: lvl 60
Prelude: lvl 62
Dexterous Etude: lvl 64
Obado: lvl 66
Strength Etude: lvl 68
Pian III: lvl 70
Light Carol: lvl 72
Requiem III: lvl 74

Dark Knight:
Nothing special here, good melee stat boosts, but nothing else. The traits and abilities don’t add anything very benefical, and neither is the BLM, since not only do you have to deal with lower MP from sub, but DRKs dont have very much to begin with.
Job Abilities:
Arcane Circle: lvl 10
Last Resort: lvl 30
Weapon Bash: lvl 40
Darkness: lvl 60

Job Traits:
Attack Up: lvl 20
Resist Paralysis: lvl 40
Arcana Killer: lvl 50
Attack Up: lvl 60

Magic:
Stone I: lvl 10
Posion I: lvl 12
Drain I: lvl 20
Water I: lvl 22
Bio: lvl 30
Aero I: lvl 34
Bind: lvl 40
Osmoses I: lvl 40
Fire I: lvl 43
Poisonga: lvl 52
Blizzard I: lvl 58
Sleep: lvl 60
Abosorb MND: lvl 62
Tractor: lvl 64
Absorb CHR: lvl 66
Thunder I: lvl 70
Absorb VIT: lvl 70
Absorb AGI: lvl 74

Paladin:
Defense up traits, and other melee job abilties and traits just make you a gimp tank, and the half level white magic isnt that helpful since you will have poor MP with PLD as a sub. Nothing that boosts your main abilities.
Job Abilities:
Holy Circle: lvl 10
Shield Bash: lvl 30
Sentinel: lvl 60
Protect: lvl 70

Job Traits:
Undead Killer: lvl 10
Defense Up: lvl 20
Resist sleep: lvl 40
Defense Up: lvl 60

Magic:
Cure I: lvl 10
Banish I: lvl 14
Protect I: lvl 20
Cure II: lvl 34
Shell I: lvl 40
Cure III: lvl 60
Protect II: lvl 60
Banish: lvl 68

Ninja:
Ninjitsu is always helpful, but very expensive. Dual Wield doesn’t help too much since you wouldn’t be able to equip a shield if you had two weapons. Again, not to great of a choice.
Job Abilities:
Again… no job abilties gained from this subjob. >.<

Job Traits:
Stealth: lvl 10
Resist Bind: lvl 10
Dual Wield: lvl 10
*

Ninjitsu:*

Samurai:
Nice boost to TP gain, but if you play solo, you wont be doing many renkeis anyways. Otherwise, nothing special.
Job Abilities:
Demon Circle: lvl 10
Heart Eye: lvl 30
Silent Concentration: lvl 60

Job Traits:
Resist Blind: lvl 10
Store TP: lvl 20

Dragoon:
Ewwwwwwwww. Bad choice. This job generally makes a bad subjob, because its main strength is summoning the Wyrven, but if its your sub, you won’t be able too. No reason at all to sub Dragoon.
Job Abilities:
Enchant Circle: lvl 10
Jump: lvl 20
High Jump: lvl 70

Job Traits:
Attack Up: lvl 20
Dragon Killer: lvl 50
Hirate Up: lvl 60

Summoner:
Uh, you won’t be getting anything good from this. You will have a good amount of MP, but it won’t do you any good with half level summons and no spells to cast. Not only will the half level summons suck, but they make it so you cant charm, since you can only have one pet >.<
Job Abilities:
Attack: lvl 1
Call: lvl 1
Release: lvl 1
Those are all pet abilties I might add that correspond to your summon.

Job Traits:
MP Max Up: lvl 20
Resist Slow: lvl 40
Auto Refresh: lvl 50

Summons:
All summons are gained via quests (the summons that have been seen in past FF games) or via scrolls (elementals) and are all lvl 1. So Im just going to go down the list.

Carbuncle
Ifrit
Garuda
Leviathan
Ramuh
Titan
Shiva

The elemental summons are just based on magic elements, i.e. Water Element.

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3.5) Equipment Assistance
Beastmasters, seeing as they solo alot, can wear heavy armor. This allows them to have a decent amount of defense so they can tank for their pets if they are solo playing, and they can take some decent hits as a tank if they are in a party. There are some types of armor they can’t wear, like some mage specific or MNK/NIN/SAM (stuff like martial slacks that only those three can wear) that a BST can’t wear, and at higher levels the armor starts to be more Job specific so they can’t wear that kind. But you won’t be short of any defense.

Weapons-
Here I’ll just list the weapons a BST can equip and how they rank.
(ranking system is 1=Great 2=Decent 3=Basic 4=Below Average)
Sword=4
Axe=1
Dagger=2
Scythe=2
Club=3

Looking at the Weapon stats of a BST, Axe is the best kind of weapon for a BST, but in a party, you might want to use Scythe if you don’t plan to tank incase the party needs a higher damager dealer. Generally is best to stick with Axe though since Axe does decent damage, has decent delay, and allows you to equip a shield.

——————————————————————————-

3.6) Stat Calculator
This URL leads to a decent stat calculator that will give you stats based on race, job, and sub job. Just keep in mind that it doesnt take into consider- ation any job traits that boost HP or MP.
http://ccwf.cc.utexas.edu/~nhart/Status_calculator.htm

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3.8) Artifact Armor
Artifact Armor, commonly referred to as AF armor, is job specific armor with really nice boosts to skills and stats for that job. To see what AF armor looks like, take this URL.
http://studentweb.stcloudstate.edu/smro9901/index.htm
Now, time for some stats and how to unlock it.

Condition to Undertake: Beastmaster of at least Lv 40
Client:Brutus
Location/Map: Upper Jeuno / Chocobo Stable
AF Name and Type:Barbaroy Axe / 1H Axe
Equipment Characteristics: Lv 40, Damage 32, Delay 288, STR+2, CHR+2
Contents of the Quest: *
Tips: Get a bell from the Treasure Chest in the middle floors of Delkfutt’s Tower.
The key is dropped by Giants.
Get the key, and report Brutus and complete the quest.
If you are LV40, you can go alone.

Condition to Undertake: To have completed the quest of (BST/AF1).
Beastmaster of LV50 at least.
Client:Brutus
Location/Map: Upper Jeuno / Chocobo Stable
AF Name and Type:Beast Gaiter / Feet
Equipment Characteristics: Lv 52, Def 10, HP +11, AGI +3, “take care of pet” effect up, tame +2
Contents of the Quest: *
Tips: Inverstigate around Underground Pool of the underground of Fei’yin. Investigate the pond of F-5 in the underground and an NM Dabotz’ s Ghost appears. Kill it and investigate the pond again. An event takes place.
Go back to the Chocobo Stable of Upper Jeuno.
Go to the Castle Oztroja and open the Treasure Chest.
Trade the torque of beasts (”collar of animal”) that you get from the Chest to the monkey Tebhi and in front of Mashoseki of the Castle Oztroja.
Report it to Brutus and complete the quest.

Condition to Undertake: To have completed the quest of (BST/AF2).
Beastmaster of LV50 at least.
Client:Dietmund
Location/Map: Lower Jeuno
AF Name and Type:Beast Trouser / Legs
Equipment Characteristics: Lv 60, Def 30, HP +15, CHR +4, “killer” stat up, tame +6
Contents of the Quest: *
Tips: You’re told to bring a whistle and so trade a mahogany lumber to a child in the Chocobo House in Upper Jeuno and get a whistle.
Go to the Eldieme Mound. Investigate the coffin. NM monsters of a dog and two tigers appear.
Recommended PT configutration: 12 members of LV58 at least.

Condition to Undertake: To have cleared the AF1 quest. Beastmaster of LV50 at least.
Client:Guslam
Location/Map: Upper Jeuno / Protective Equipment Shop
AF Name and Type:Beast Gloves / Hands
Equipment Characteristics: Lv 54, Def 12, HP +11, DEX +3, evade +5, tame +3
Contents of the Quest: Somewhere in the world, there told to be The Arm Guard which was specially manufactured by Bolghertz and a craftsman whose maitrise was one in a hundred years…
Tips: Search for Treasure Coffer at the Crawler’s Nest.
The key is dropped by ‘Rumble Crawler’ and ‘Wespe’.
Rumble Crawler is found at G-9, the place with the shape of donut. (There are some in other places.)
The location of Treasure Coffer which has been found currently:
- The small ROOM of G-9 in the place with the shape of donut.
- The turning point at F-9.
- The corner in the small ROOM of G-8.
Talk to Guslam at the Protective Equipment Shop in Upper Jeuno and talk to the mithra (Yin Pocanakhu) at Tenshodo. Investigate? ? ? In front of the tax-free shop and an event takes place. And make a contract with Bolghertz.
Then you are told to bring ‘Flame of Darkness’ (”flame of darkness”) from the Castle Zvahl.
Go straight the crossroad of the Castle Zvahl Baileys, and at the furthest place where demons flock together and there is the Torch.
Investigate it and an NM ‘Dark Spark’ appears. Kill it and get the flame of darkness (”flame of darkness”).
Bring it to Port Jeuno and investigate? ? ? In front of the tax-free shop and get the Arm Guard.
Recommended PT configutration: 2 members of LV55 at least. (for the key). 6 members at least for the latter part.

Condition to Undertake: To have received the offer of ‘The Lost Manitou Arm Guard of Bolghertz’ or completed it.
Client:*
Location/Map: *
AF Name and Type:Beast Helmet / Head
Equipment Characteristics: Lv 56, Def 22, HP +15, INT +5, “calm pet” effect up, tame +4
Contents of the Quest: *
Tips: The key is dropped by ‘Fallen Officer’ & ‘Bhuta’.
The location of Treasure Coffer which has been confirmed so far:
- Slightly after going through the 2nd Anti-Manitou Gate and the broken stairs to go back rightward.
- After going trough the 2nd Anti-Manirou Gate, turn left and go strait and the hollow ON the leftward in the beetle area.
- The frog area (H-8) ON the rightward.
- In front of the incinerator
- After going trough the 3nd Anti-Manirou Gate and turn left and go straight to the end.
Recommended PT configutration: 4 members of LV55 at least. (Indispensable for both of the key and the coffer)

Condition to Undertake: Treasure Coffer of ??? the ?.
Client:*
Location/Map:*
AF Name and Type:Beast Jack / Body
Equipment Characteristics: Lv 58, Def 44, HP +20, VIT +3, “take care of pet” stat up - poison recovery improves etc, tame +5
Contents of the Quest: *
Tips: The keys are dropped by ‘Darksteel Quadav’, ‘Ancient Quadav’ and ‘Sapphire Quadav’.Coffer is found at each small ROOM of M-6 to N-7, K-7, K-8, and L-6.
Recommended PT configutration: 6 members of LV58 at least. (for the key)

===============================================================================

4.0) Copyright Information

===============================================================================

Copyrighted to Justin Biller, if you wish to use this faq on any other website, please give me an email at diablo_sonsoflight@yahoo.com and DO NOT change any- thing in the faq. Websites that are allowed to use this faq at the moment are
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WoW guide: Black Whelp Form

[youtube]http://www.youtube.com/watch?v=JvdFF8unfTE[/youtube]

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